Ragnhild Solberg
Om
Forskningsinteresser:
- Spill, spillstudier, spillkultur
- Representasjoner av kjønn, AI, sosial ulikhet, makt, overvåkning o.l. i spill, litteratur, film, TV
- Menneske-maskin-forhold
- Visuell kultur, maskinsyn
(profilbilde av Eivind Senneset/UiB)
Forskning
Machine Vision in Everyday Life - Playful Interactions with Visual Technologies in Digital Art, Games, Narratives and Social Media
Machine Vision is a five year (2018-23), ERC-funded project led by Professor J.W. Rettberg at UiB that explores how new algorithmic images are affecting us as a society and as individuals.
Spillpikene
A network for resources on games, culture, and gender
Publikasjoner
2025
-
Solberg, Ragnhild.
(2025)
Never Stop Fighting: Portrayals of Female War Veterans in Video Games.
Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
2024
-
Rettberg, Jill Walker;
Gunderson, Marianne;
Kronman, Linda Maria Jessica;
Solberg, Ragnhild;
Seta, Gabriele de.
(2024)
Machine vision in everyday life: Final report.
Universitetet i Bergen
Universitetet i Bergen
Rapport
2023
-
Solberg, Ragnhild.
(2023)
Playing posthumanism: A study of machine vision and tensions of human-machine relations in digital games.
Universitetet i Bergen
Universitetet i Bergen
Doktorgradsavhandling
-
Gunderson, Marianne;
Solberg, Ragnhild;
Kronman, Linda Maria Jessica;
Seta, Gabriele de;
Rettberg, Jill Walker.
(2023)
Machine vision situations: Tracing distributed agency.
Open Research Europe
Vitenskapelig artikkel
2022
-
Solberg, Ragnhild.
(2022)
"Too easy” or “too much”? (Re)imagining Protagonistic Enhancement through Machine Vision in Video Games.
Przegląd Kulturoznawczy
Vitenskapelig artikkel
-
Rettberg, Jill Walker;
Kronman, Linda Maria Jessica;
Solberg, Ragnhild;
Gunderson, Marianne;
Bjørklund, Stein Magne;
Stokkedal, Linn Heidi.
(2022)
Representations of Machine Vision Technologies in Artworks, Games and Narratives: Documentation of a Dataset.
Data in Brief
Vitenskapelig artikkel
-
Solberg, Ragnhild.
(2022)
(Always) Playing the Camera: Cyborg Vision and Embodied Surveillance in Digital Games.
Surveillance & Society
Vitenskapelig artikkel
2021
-
Rettberg, Jill Walker;
Thorsen, Åshild Sunde Feyling;
Kronman, Linda;
Seta, Gabriele de;
Gunderson, Marianne;
Solberg, Ragnhild.
(2021)
Maskinsyn: Ditt digitale liv - Smart eller overvåket?.
Museumsutstilling
-
Solberg, Ragnhild.
(2021)
Hologrammer i grenseland: Ikke‑menneskelige aktørers tilstedeværelse og handlingsrom i spill.
Norsk medietidsskrift (NMT)
Vitenskapelig artikkel
2020
-
Solberg, Ragnhild.
(2020)
Uncovering Machine Vision in Videogames.
DiGRA proceedings
Sammendrag/Abstract
-
Solberg, Ragnhild.
(2020)
Book review: The Software Arts.
Nordic Journal of Science and Technology Studies
Anmeldelse
2019
-
Rettberg, Jill Walker;
Gunderson, Marianne;
Kronman, Linda;
Solberg, Ragnhild;
Stokkedal, Linn Heidi.
(2019)
Mapping Cultural Representations of Machine Vision: Developing Methods to Analyse Games, Art and Narratives.
ACM Hypertext Proceedings
Vitenskapelig artikkel
Tidsskriftspublikasjoner
-
Gunderson, Marianne;
Solberg, Ragnhild;
Kronman, Linda Maria Jessica;
Seta, Gabriele de;
Rettberg, Jill Walker.
(2023)
Machine vision situations: Tracing distributed agency.
Open Research Europe
Vitenskapelig artikkel
-
Solberg, Ragnhild.
(2022)
"Too easy” or “too much”? (Re)imagining Protagonistic Enhancement through Machine Vision in Video Games.
Przegląd Kulturoznawczy
Vitenskapelig artikkel
-
Rettberg, Jill Walker;
Kronman, Linda Maria Jessica;
Solberg, Ragnhild;
Gunderson, Marianne;
Bjørklund, Stein Magne;
Stokkedal, Linn Heidi.
(2022)
Representations of Machine Vision Technologies in Artworks, Games and Narratives: Documentation of a Dataset.
Data in Brief
Vitenskapelig artikkel
-
Solberg, Ragnhild.
(2022)
(Always) Playing the Camera: Cyborg Vision and Embodied Surveillance in Digital Games.
Surveillance & Society
Vitenskapelig artikkel
-
Solberg, Ragnhild.
(2021)
Hologrammer i grenseland: Ikke‑menneskelige aktørers tilstedeværelse og handlingsrom i spill.
Norsk medietidsskrift (NMT)
Vitenskapelig artikkel
-
Solberg, Ragnhild.
(2020)
Uncovering Machine Vision in Videogames.
DiGRA proceedings
Sammendrag/Abstract
-
Solberg, Ragnhild.
(2020)
Book review: The Software Arts.
Nordic Journal of Science and Technology Studies
Anmeldelse
-
Rettberg, Jill Walker;
Gunderson, Marianne;
Kronman, Linda;
Solberg, Ragnhild;
Stokkedal, Linn Heidi.
(2019)
Mapping Cultural Representations of Machine Vision: Developing Methods to Analyse Games, Art and Narratives.
ACM Hypertext Proceedings
Vitenskapelig artikkel
Del av bok/rapport
-
Solberg, Ragnhild.
(2025)
Never Stop Fighting: Portrayals of Female War Veterans in Video Games.
Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
Rapport
-
Rettberg, Jill Walker;
Gunderson, Marianne;
Kronman, Linda Maria Jessica;
Solberg, Ragnhild;
Seta, Gabriele de.
(2024)
Machine vision in everyday life: Final report.
Universitetet i Bergen
Universitetet i Bergen
Rapport
-
Solberg, Ragnhild.
(2023)
Playing posthumanism: A study of machine vision and tensions of human-machine relations in digital games.
Universitetet i Bergen
Universitetet i Bergen
Doktorgradsavhandling
UTSTILLING
-
Rettberg, Jill Walker;
Thorsen, Åshild Sunde Feyling;
Kronman, Linda;
Seta, Gabriele de;
Gunderson, Marianne;
Solberg, Ragnhild.
(2021)
Maskinsyn: Ditt digitale liv - Smart eller overvåket?.
Museumsutstilling
Undervisning
Veiledning
Veileder studenter på alle nivå med temaer knyttet til spill, medieteknologi, visuelle og digitale kulturer.