Ragnhild Solberg
Foto:
Eivind Senneset/UiB
Om
Forskningsinteresser:
- Spill, spillstudier, spillkultur
- Representasjoner av kjønn, AI, sosial ulikhet, makt, overvåkning o.l. i spill, litteratur, film, TV
- Menneske-maskin-forhold
- Visuell kultur, maskinsyn
Forskning
Machine Vision in Everyday Life - Playful Interactions with Visual Technologies in Digital Art, Games, Narratives and Social Media
Machine Vision is a five year (2018-23), ERC-funded project led by Professor J.W. Rettberg at UiB that explores how new algorithmic images are affecting us as a society and as individuals.
Spillpikene
A network for resources on games, culture, and gender
Publikasjoner
Never Stop Fighting: Portrayals of Female War Veterans in Video Games
This chapter analyzes how female veteran characters in video games challenge militarized masculine subjectivity.
Machine Vision in Everyday Life: Final Report
This visual report presents the main findings of a six-year research project that asked how everyday machine vision affects the way people understand themselves and their world.
Machine vision situations: Tracing distributed agency
This article introduces the framework of “machine vision situations” to analyse the dynamic relationships between humans and machines in fictional and real-world contexts.
“Too Easy” or “Too Much”? (Re)imagining Protagonistic Enhancement through Machine Vision in Video Games
This article explores how video games that valorize techno-masculine imaginaries of superhuman domination also present humans as depending on computational and non-human agencies to succeed.
(Always) Playing the Camera: Cyborg Vision and Embodied Surveillance in Digital Games
This article proposes the term "cyborg vision" to account for the simultaneously human and nonhuman vision that’s both pluralistic and situated and argue that, through cyborg vision, digital games offer an embodied experience of surveillance.
Hologrammer i grenseland: Ikke‑menneskelige aktørers tilstedeværelse og handlingsrom i spill
Denne artikkelen kartlegger 24 digitale spills holografiske representasjoner og hvordan deres estetiske, narrativt og mekaniske funksjoner utfordrer binære konseptualiseringer av tilstedeværelse og handlingsrom.
Undervisning
Tidligere emner
MV1100 - Introduksjon til medievitenskap
MV2012 - Bildet i samfunnet (utgått emnekode)
MV2200 - Bilder i samfunnet: Bacheloroppgaven i medievitenskap
MV3015 - Visuell kultur
HFO1001: Forståelser av kunstig intelligens: Kritiske perspektiver
Veiledning
Veileder studenter på alle nivå med temaer knyttet til spill, medieteknologi, visuelle og digitale kulturer.
Formidling
Video abstract of "(Always) Playing the Camera"
Video abstract for the paper in Surveillance & Society Journal's issue 20(2).
Playing Posthumanism?
Manuscript of paper presented at the SLSAeu21 conference: Literary and Aesthetic Posthumanism
Norsk spillhistorie: Fra pikselprinsesser til hovedroller
Panel for The National Library of Norway and Nerdelandslaget, on women in and around digital games.
Observere, lære, slåss, leke? Kunstig intelligens og dataspill
Talk for the Deichman Bjørvika Library on AI in digital games.