Letizia Jaccheri
Bakgrunn og aktiviteter
Letizia Jaccheri (Ph.D. from Politecnico di Torino, Italy) is Professor at the Department of Computer Science. Jaccheri's research is on: software engineering; entertainment computing; computational creativity; ICT-enabled social innovation.
Conferences I am currently involved in
- IEEE/ACM International Conference on Software Engineering, Member in Program Committee within the Software Engineering Education and Training-track
Projects:
INITIATE | INnovation through bIg daTa and socIal enTreprEneurship | H2020 2018 – 2021 | Letizia Jaccheri - Ilias Pappas |
INTPART IPIT | International Partnership in Information Technology | NFR 2017 – 2021 | Letizia Jaccheri - Jingyue Li |
BALANSE IDUN | From PhD to Professor | NFR 2019 - 2022 | Letizia Jaccheri - Swetlana Fast |
COST Action CA19122 Eugain | European Network for Gender Balance in Informatics | COST Action 2020 - 2024 | Action Chair Letizia Jaccheri |
Courses:
- TDT4290 - Customer Driven Project
- TDT4850 - Software for sustainable development and innovation
From 1.1.2020, she is part of the board of Informatics Europe and lead the Women in Informatics Research and Education (WIRE) Working Group. Jaccheri is the Norwegian representative and Vice President of IFIP TC14 on Entertainment Computing since 2012 . She has published more than 100 papers in International conferences and journals. She has been teaching courses in software engineering at various levels since 1994. She has supervised PhD students, Post doctoral students and acted as opponent for national and international defences.
From 2015 to April 2018 she acted as independent director of Reply S.p.A.
See letiziajaccheri.org for detailed information about publications, supervision, courses, and dissemination activities.
Vitenskapelig, faglig og kunstnerisk arbeid
Viser et utvalg av aktivitet. Se alle publikasjoner i databasen
2020
- (2020) Key Influencing Factors in Early-Stage Hardware Startups: A Trilateral Model of Speed, Resource, and Quality. Fundamentals of Software Startups : Essential Engineering and Business Aspects.
- (2020) Achieving agility and quality in product development -an empirical study of hardware startups. Journal of Systems and Software. vol. 167.
- (2020) Towards Designing an Experience-based Course around Innovation Bootcamps — A Cohort Study. Conference Proceedings - Frontiers in Education Conference.
- (2020) Exploring the intersection between software industry and Software Engineering education - A systematic mapping of Software Engineering Trends. Journal of Systems and Software. vol. 172 (Feb).
- (2020) An Empirical Investigation on Software Practices in Growth Phase Startups. EASE '20: Proceedings of the Evaluation and Assessment in Software Engineering.
- (2020) Software startup formation in an experiential-based course - An empirical investigation of students' motivations. IEEE Global Engineering Education Conference, EDUCON.
- (2020) En professor trenger ikke være mann over 50 med skjegg, briller og sandaler. null [Avis]. 2020-09-17.
- (2020) EASE '20: Proceedings of the Evaluation and Assessment in Software Engineering. Association for Computing Machinery (ACM). 2020. ISBN 9781450377317.
- (2020) Fikk pris for å ha laget en av de store folkefestene i fjor. null [Avis]. 2020-01-21.
- (2020) Family members and health care workers' perspectives on motivational factors of participation in physical activity for people with intellectual disability: A qualitative study. Journal of Intellectual Disability Research. vol. 64 (4).
- (2020) Physical Activity With Tailored mHealth Support for Individuals With Intellectual Disabilities: Study Protocol for a Randomized Controlled Trial. JMIR Research Protocols. vol. 9 (6).
- (2020) Universitetsavisa Etterlyser retningslinjer fra NTNU og Forskningsrådet. universitetsavisa [Avis]. 2020-02-12.
- (2020) Toward Employee-Driven Digital Innovation in Public Organizations Through the Use of Action Design Research. Lecture Notes in Computer Science (LNCS). vol. 12067 LNCS.
- (2020) Utilising the innovation potential - A systematic literature review on employee-driven digital innovation. Liberty, Equality, and Fraternity in a Digitizing World - 28th European Conference on Information Systems (ECIS 2020) - an Online AIS Conference, June 15-17..
- (2020) Digital Transformation for a Sustainable Society in the 21st Century: I3E 2019 IFIP WG 6.11 International Workshops Trondheim, Norway, September 18–20, 2019 Revised Selected Papers. Springer. 2020. ISBN 978-3-030-39633-6. IFIP Advances in Information and Communication Technology (1).
- (2020) Understanding coding activities for teens: a focus on school teachers' perspectives. IDC 2020 Extended Abstract Proceedings.
- (2020) Improving Girls’ Perception of Computer Science as a Viable Career Option through Game Playing and Design: Lessons from a Systematic Literature Review. Entertainment Computing. vol. 36.
- (2020) Developing software for motivating individuals with intellectual disabilities to do outdoor physical activity. ICSE-SEIS '20: Proceedings of the ACM/IEEE 42nd International Conference on Software Engineering: Software Engineering in Society.
2019
- (2019) Designing Software to Prevent Child Marriage Globally. Proceedings of the 18th ACM International Conference on Interaction Design and Children.
- (2019) Industry trends in software engineering education: a systematic mapping study. Proceedings of the 41st International Conference on Software Engineering: Companion Proceedings.
- (2019) Designing Game-Inspired Applications to Increase Daily PA for People with ID. Entertainment Computing and Serious Games.
- (2019) Digital storytelling for good with Tappetina game. Entertainment Computing. vol. 30.
- (2019) Blockchain and Sustainability: A Systematic Mapping Study. Proceedings of the 41st International Conference on Software Engineering: Companion Proceedings.
- (2019) The Dynamics of Motivational and Emotional Challenges and Regulation Strategies in Customer-Driven Project-Based Learning. 2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT).
- (2019) An empirical study on female participation in software project courses. Proceedings of the 41st International Conference on Software Engineering: Companion Proceedings.
- (2019) Exploring children’s learning experience in constructionism-based coding activities through design-based research. Computers in Human Behavior. vol. 99.
- (2019) Digital Transformation for a Sustainable Society in the 21st Century. 18th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2019, Trondheim, Norway, September 18–20, 2019, Proceedings. Springer Publishing Company. 2019. ISBN 978-3-030-29374-1. Lecture Notes in Computer Science (LNCS) (1).
- (2019) The Role of Big Data in Addressing Societal Challenges: A Systematic Mapping Study. Lecture Notes in Computer Science (LNCS). vol. 11701 LNCS.
- (2019) Detecting Gender Stereotypes in Children Digital StoryTelling. Proceedings of the 18th ACM International Conference on Interaction Design and Children.
- (2019) Supporting self-evaluation for children with mental disabilities through Augmented Reality. 18th ACM International Conference on Interaction Design and Children ; Boise, Idaho. 2019-06-12 - 2019-06-15.
2018
- (2018) Ontology-Based Domain Analysis for Model Driven Pervasive Game Development. Information. vol. 9 (5).
- (2018) Evaluation of team dynamics in Norwegian projects for IT students. NIKT: Norsk IKT-konferanse for forskning og utdanning.
- (2018) Software Startup Engineering: A Systematic Mapping Study. Journal of Systems and Software. vol. 144.
- (2018) The role of data analytics in startup companies: Exploring challenges and barriers. 17th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2018 Proceedings.
- (2018) Proceedings of the Conference on Creativity and Making in Education. Association for Computing Machinery (ACM). 2018. ISBN 978-1-4503-5371-7.
- (2018) From players to makers: An empirical examination of factors that affect creative game development. International Journal of Child-Computer Interaction. vol. 18.
- (2018) Proceedings of the 17th ACM Conference on Interaction Design and Children. Association for Computing Machinery (ACM). 2018. ISBN 978-1-4503-5152-2.
- (2018) Entertainment Computing-A Key for Improving Inclusion and Reducing Gender Gap?. Entertainment Computing – ICEC 2018.
- (2018) Leo con lula, introducing global reading methods to children with ASD. Proceedings of the 17th ACM Conference on Interaction Design and Children.
- (2018) Tappetina: An Ecosystem of Art, Software, and Research. Entertainment Computing – ICEC 2018.
- (2018) Who Will Be the Leaders in Top Academic Positions in Entertainment Computing?. Entertainment Computing – ICEC 2018.
- (2018) Sustaining girls' participation in STEM, gaming and making. Proceedings of the 17th ACM Conference on Interaction Design and Children.
- (2018) Discovering children's competences in coding through the analysis of Scratch projects. IEEE Global Engineering Education Conference, EDUCON. vol. 2018-April.
- (2018) Empowering Social Innovators through Collaborative and Experiential Learning. EDUCON 2018 - Emerging Trends and Challenges of Engineering Education Education.
- (2018) Kid Coding Games and Artistic Robots: Attitudes and Gaze Behavior. Proceedings of the Conference on Creativity and Making in Education.
- (2018) NOVELICA: A visual novel system to make people forget their negative feelings on mathematics. Entertainment Computing – ICEC 2018.
- (2018) Playing with Empathy Through a Collaborative Storytelling Game. Entertainment Computing – ICEC 2018.
- (2018) Tappetina's empathy game: a playground of storytelling and emotional understanding. Proceedings of the 17th ACM Conference on Interaction Design and Children.
- (2018) Experimenting a digital collaborative platform for supporting social innovation in multiple settings. 18th International Conference Innovations for Community Services I4CS 2018 ; Žilina. 2018-06-18 - 2018-06-20.
- (2018) Experimenting a Digital Collaborative Platform for Supporting Social Innovation in Multiple Settings. Innovations for Community Services : 18th International Conference, I4CS 2018, Žilina, Slovakia, June 18-20, 2018 : Proceedings.
- (2018) Systemic solutions for, with and in cities: Public-Private-People Partnerships, Innovation Playgrounds & Urban Living Labs. EU-China Living Lab Working Meeting . China Academy of Urban Planning and Design; Jingdezhen Municipality. 2018-10-18 - 2018-10-18.
2017
- (2017) Identifying Dropout Factors in Information Technology Education: A Case Study. IEEE Global Engineering Education Conference, EDUCON.
- (2017) In.Line: A Navigation Game For Visually Impaired People. Entertainment Computing–ICEC 2017: 16th IFIP TC 14 International Conference Proceedings.
- (2017) Gamifying informal learning activities using interactive displays: an empirical investigation of students’ learning and engagement. Smart Learning Environments. vol. 4 (2).
- (2017) The Little Doormaid: An Initial Literature Review Toward a Video Game About Mentoring, Social Innovation and Technology. Entertainment Computing–ICEC 2017: 16th IFIP TC 14 International Conference Proceedings.
- (2017) Å strekke seg mot noe større, å eksperimentere, å utvikle noe nytt. Universitetsavisa.
- (2017) Nytt datainstitutt på NTNU åpner – skal ledes av Italiensk-norsk professor. http://www.innomag.no/nytt-datainstitutt-pa-ntnu-apner-skal- [Internett]. 2017-01-13.
- (2017) SikkerhetsLøypa-Knowledge Toward Sustainable and Secure Paths of Creative and Critical Digital Skills. Entertainment Computing–ICEC 2017: 16th IFIP TC 14 International Conference Proceedings.
- (2017) Women and computer games (workshops and tutorials). Lecture Notes in Computer Science (LNCS). vol. 10507 LNCS.
- (2017) Local communities of computing education in Norway. 2017 IEEE Global Engineering Education Conference (EDUCON).
- (2017) Reviewing the affordances of tangible programming languages: Implications for design and practice. IEEE Global Engineering Education Conference, EDUCON.
- (2017) Using Eye-Tracking to Unveil Differences Between Kids and Teens in Coding Activities. Proceedings of the 2017 Conference on Interaction Design and Children.
- (2017) Mobile learning adoption through the lens of complexity theory and fsQCA. IEEE Global Engineering Education Conference, EDUCON.
- (2017) Assessing Student Behavior in Computer Science Education with an fsQCA Approach: The Role of Gains and Barriers. ACM Transactions on Computing Education. vol. 17 (2).
- (2017) Social Innovation And Social Entrepreneurship Through Big Data: Developing A Reseach Agenda. The 11th Mediterranean Conference on Information Systems (MCIS).
2016
- (2016) Exploring the relationship between video lecture usage patterns and students' attitudes. British Journal of Educational Technology (BJET). vol. 47 (6).
- (2016) Understanding student retention in computer science education: The role of environment, gains, barriers and usefulness. Education and Information Technologies : Official Journal of the IFIP technical committee on Education.
- (2016) Gameplay as Exercise. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16), Santa Clara, California, USA — May 07 - 12, 2016.
- (2016) The Little Doormaid: Tappetina. 2016. ISBN 978-1539083177.
- (2016) Letizia har få kvinnelige kolleger - gir ut barnebok om algoritmer og kvinner. http://tinyurl.com/zm2hqu4 [Avis]. 2016-11-13.
- (2016) Design and implement chords and personal windows for multi-user collaboration on a large multi-touch vertical display. Human-centric Computing and Information Sciences. vol. 6 (1).
- (2016) Creative Programming Experiences for Teenagers: Attitudes, Performance and Gender Differences. Proceedings of the The 15th International Conference on Interaction Design and Children.
- (2016) Empirical studies on the Maker Movement, a promising approach to learning: A literature review. Entertainment Computing. vol. 18.
- (2016) Gender Differences in Computer Science Education: Lessons Learnt from an Empirical Study at NTNU. NIKT: Norsk IKT-konferanse for forskning og utdanning.
- (2016) Investigating Factors Influencing Students' Intention to Dropout Computer Science Studies. Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education.
- (2016) Teknisk kybernetikk og elkraftteknikk må organiseres sammen med resten av NTNUs IKT- og elektrofag. Universitetsavisa.
2015
- (2015) Entertainment Computing - ICEC 2015 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings. Springer. 2015. ISBN 978-3-319-24588-1. Lecture Notes in Computer Science (1).
- (2015) Serious game development as a creative learning experience: lessons learnt. 2015 IEEE/ACM 37th IEEE International Conference on Software Engineering.
- (2015) Can Interactive Art Installations Attract 15 Years Old Students to Coding?. Entertainment Computing - ICEC 2015 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings.
- (2015) How Video Usage Styles Affect Student Engagement? Implications for Video-Based Learning Environments. Lecture Notes in Educational Technology.
- (2015) Lessons from Practicing an Adapted Model Driven Approach in Game Development. Entertainment Computing - ICEC 2015 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings.
- (2015) RealCoins: A Case Study of Enhanced Model Driven Development for Pervasive Games. International Journal of Multimedia and Ubiquitous Engineering. vol. 10 (5).
- (2015) Pedal Tanks: A Multiplayer Exergame Based on Teamwork and Competition. Entertainment Computing - ICEC 2015 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings.
- (2015) Interaction Space of Chords on a Vertical Multi-touch Screen. Proceedings of the 2015 ACM International Conference on Interactive Tabletops and Surfaces.
- (2015) Investigating the Potential of a Two-finger Chord Button in Multi-touch Applications. Proceedings of the 2015 ACM International Conference on Interactive Tabletops and Surfaces.
- (2015) Designing creative programing experiences for 15 years old students. CEUR Workshop Proceedings. vol. 1450.
- (2015) Game-Based Interactive Campaign Using Motion-Sensing Technology. Entertainment Computing - ICEC 2015 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings.
- (2015) Game-based interactive campaign using motion-sensing technology. Lecture Notes in Computer Science (LNCS). vol. 9353.
2014
- (2014) Code your own game: The case of children with hearing impairments. Lecture Notes in Computer Science (LNCS). vol. 8770.
- (2014) Looking at MOOCs rapid growth through thelens of video-based learning research. International Journal: Emerging Technologies in Learning. vol. 9 (1).
- (2014) Happy Girls Engaging with Technology: Assessing Emotions and Engagement Related to Programming Activities. Lecture Notes in Computer Science (LNCS). vol. 8523.
- (2014) 8. mars: Gleden av å være kvinne i IT-verdenen. Adresseavisen.
2013
- (2013) Architectural Decision-Making in Enterprises: Preliminary Findings from an Exploratory Study in Norwegian Electricity Industry. Lecture Notes in Computer Science (LNCS). vol. 7957.
- (2013) Learning by Playing and Learning by Making. Lecture Notes in Computer Science (LNCS). vol. 8101.
- (2013) User Requirements for Gamifying Sports Software. 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change.
- (2013) An Enriched Artifacts Activity for Supporting Creative Learning: Perspectives for Children with Impairments. Lecture Notes in Computer Science (LNCS). vol. 8215.
- (2013) Designing creative activities for children: the importance of collaboration and the threat of losing control. Proceedings of the 12th International Conference on Interaction Design and Children.
- (2013) Software and HardwareIntensive Activities for Supporting Creative Learning. ERCIM News.
- (2013) What motivates children to become creators of digital enriched artifacts?. Proceedings of the 9th ACM Conference on Creativity & Cognition.
- (2013) An empirical examination of behavioral factors in creative development of game prototypes. Lecture Notes in Computer Science (LNCS). vol. 8215.
- (2013) Teaching Computer Science to Young Children through Creativity: Lessons Learned from the Case of Norway. Proceedings of the 3rd Computer Science Education Research Conference on Computer Science Education Research (CSERC '13).
- (2013) Designing healthcare games and applications for toddlers. Proceedings of the 12th International Conference on Interaction Design and Children.
- (2013) Research-derived guidelines for designing toddlers' healthcare games. CHI '13 Extended Abstracts on Human Factors in Computing Systems.
- (2013) Does informal learning benefit from interactivity? The effect of trial and error on knowledge acquisition during a museum visit. International Journal of Mobile Learning and Organisation. vol. 7 (2).
2012
- (2012) Evaluation of user engagement and message comprehension in a pervasive software installation. Games and Software Engineering (GAS), 2012 2nd International Workshop on.
- (2012) Mubil : A digital laboratory. Kultur på nettet . Trondheim Kommune; Trondheim. 2012-03-04 - 2012-03-05.
- (2012) Mubil prosjektet av NTNU univeristetsbiblioteket. Culture and the web . Stavanger Univeristetsbibliotek; Stavanger. 2012-03-21 - 2012-03-23.
- (2012) Creative and Open Software Engineering Practices and Tools in Community Projects. Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems.
- (2012) “This Game Is Girly!” Perceived Enjoyment and Student Acceptance of Edutainment. Lecture Notes in Computer Science (LNCS). vol. 7516.
- (2012) Learning and Creativity through Tabletops: A Learning Analytics Approach. Learning Technology. vol. 14 (4).
- (2012) Open Source Software for Entertainment. Lecture Notes in Computer Science (LNCS). vol. 7522.
- (2012) “Do not touch the paintings!” The benefits of interactivity on learning and future visits in a museum. Lecture Notes in Computer Science (LNCS). vol. 7522.
2011
- (2011) Art and Technology for Young Creators. Lecture Notes in Computer Science (LNCS). vol. 6972.
- (2011) Open Software and Art: a Tutorial. Lecture Notes in Computer Science (LNCS). vol. 6972.
2010
- (2010) Sonic Onyx: Case Study of an Interactive Artwork. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. vol. 30.
- (2010) A checklist for integrating student empirical studies with research and teaching goals. Empirical Software Engineering. vol. 15 (1).
2009
- (2009) Information Technology And Art: Concepts And State Of The Practice. Handbook of Multimedia for Digital Entertainment and Arts.
- (2009) Conceptual framework for the intersection of software and art. Handbook of Research on Computational Arts and Creative Informatics.
- (2009) ArTe - Art and Technology (Letizia Jaccheri) Fri datafantasi, har du lyst til å lage et digitalt kunstverk?. Researcher Night . NTNU; 2009-09-26 - 2009-09-26.
- (2009) Fri datafantasi: Datakunstkonkurranse for ungdomsskoleelever. null [Avis]. 2009-04-15.
- (2009) The Open Wall: A Software-Intensive Art Installation. ERCIM News.
2008
- (2008) Blogging as a research and educational tool: a three years experience. Elsevier IFAC Publications / IFAC Proceedings series.
- (2008) Datakunst i Dokkhuset. http://www.universitetsavisa.no/ua_lesmer.php?kategori=nyhet [Internett]. 2008-10-16.
- (2008) En elektronisk nytelse. http://www.universitetsavisa.no/ua_lesmer.php?kategori=nyhet [Avis]. 2008-02-07.
- (2008) Fremtidenskunst. Kultur Adressa [Avis]. 2008-02-17.
- (2008) Grensesprengende konkurranse i Trondheim. Kultur Adressa [Avis]. 2008-09-13.
- (2008) Informatikk, Finland og forskning. http://www.forskning.no/Artikler/2008/mars/1205147361.86 [Internett]. 2008-03-11.
- (2008) Livet er herlig - La vita e' bella. Il Messaggero di Sant'Antonio [Avis]. 2008-11-01.
- (2008) Strumenti interattivi per l'arte. La Sicilia 7 [Avis]. 2008-11-01.
- (2008) Vitenskapåret 2007. http://www1.nrk.no/nett-tv [TV]. 2008-01-03.
- (2008) Åtte meter kreativitet. http://www.universitetsavisa.no/ua_lesmer.php?kategori=nyhet [Avis]. 2008-09-15.
- (2008) The Open Wall. The 3rd International Conference on Digital Live Art -- (re)Actor3 . University of Liverpool; Liverpool. 2008-09-02 - 2008-09-03.
- (2008) The Open Wall. (re)Actor3 the third international conference on digital live art.
- (2008) SArt: Towards Innovation at the intersection of Software engineering and art. The Inter-Networked World: ISD Theory, Practice, and Education.
- (2008) Software engineering for and with artists: a case study. 3rd ACM International Conference on Digital Interactive Media in Entertainment and Arts DIMEA 2008.
- (2008) SArt Project: Research in the Intersection between Software and Art. People and Computers XXII Culture, Creativity, Interaction Volume 2, Proceedings of HCI 2008 The 22nd British HCI Group Annual Conference.
- (2008) Software Engineering Issues in Interactive Installation Art. International Journal of Arts and Technology. vol. 1 (1).
2007
- (2007) Involving Industry Professionals in Empirical Studies with Students. Lecture Notes in Computer Science (LNCS).
- (2007) Software Engineering Students meet Interdisciplinary Project work and Art. Information Visualisation.
- (2007) Open Source Software: A Source of Possibilities for Software Engineering Education and Empirical Software Engineering. Proceedings - International Conference on Software Engineering.
- (2007) Educational Approach to an Experiment in a Software Architecture Course. Proceedings (Conference on Software Engineering Education and Training). vol. 20 (1).
- (2007) A Critical Review of Software Engineering Research on Open Source Software Development. Proceedings of the Second AIS SIGSAND European Symposium on Systems Analysis and Design.
- (2007) Balancing Technological and Community Interest: The Case of Changing a Large Open Source Software System. Proceedings of 30th Information Systems Research Seminar in Scandinavia, IRIS30 (11.-14.8.2007, Murikka, Tampere, Finland).
2006
- (2006) Fri og Åpen kildekode. Adresseavisen.
- (2006) Kjærlighet og computer. Tapir Akademisk Forlag. 2006. ISBN 82-519-2034-5.
- (2006) On the Importance of Dialogue with Industry about Software Engineering Education. Proceedings - International Conference on Software Engineering.
- (2006) Requirements and Validation of the E3 Process Modeling System. New Trends in Software Process Modelling.
- (2006) Communities of Interest in Development of a Service Concept in eDemocracy. 29th Information Systems Research Seminar in Scandinavia (IRIS'06) ; Helsingør. 2006-08-12 - 2006-08-15.
- (2006) Six theses on Software Process Research. Software Process Improvement: Results and Experience from the Field.
2005
- (2005) Exploring communities of Practice for Product family Engineering. WM2005: Professional Knowledge Management - Experiences and Visions.
- (2005) Learning Research Methods and Processes via Sharing Experience in a BLOG. Proceedings of the 44th IEEE Conference on Decision and Control, and the European Control Conference.
- (2005) Learning Research Methods via Experience Sharing. Proc. Second International Conference on Methods and Technologies for Learning (ICMTL).
- (2005) Multidisciplinary Research Methods Education Via Sharing Experience. 1st International Conference on Interdisciplinarity in Education Book of Abstract.
- (2005) About Facilitation in an Interdisciplinary University Course. 1st International Conference on Interdisciplinarity in Education Book of Abstract.
- (2005) Can we teach empirical software engineering?. Proceedings of the IEEE International Software Metrics Symposium (METRICS). vol. 11.
- (2005) Exploring communities of practice for product family engineering. Lecture Notes in Computer Science (LNCS). vol. 3782.
2004
- (2004) The Benefits and Limitations of Knowledge Management in Global Software Development. 3rd International Workshop on Global Software Development (GSD 2004) (ICSE Workshop) ; Edinburgh, Scotland. 2004-05-24 - 2004-05-24.
- (2004) Cuore&Computer. 2004. ISBN 88-04-52886-9.
- (2004) IT and art meet in a multi disciplinary University course. Association for Teacher Education in Europe (ATEE) 29th Annual Conference ; 2004-10-27 - 2004-10-29.
- (2004) Integrating Architecture and Familiarization in CBD. International Workshop on Models and Processes for the Evaluation of COTS Components (MPEC'04) (ICSE Workshop) ; Edinburgh, Scotland. 2004-05-24 - 2004-05-24.
- (2004) Empirical Software Engineering Education. NOKOBIT 2004 . Høgskolen i Stavanger; Stavanger. 2004-11-29 - 2004-12-01.
2003
- (2003) A Framework for Comparing Software Processes off the Shelf (SPOTS). Workshop on Software Process Simulation Modeling 2003 (Prosim'03), co-located with ICSE'03, 3-4 May 2003, Portland, OR, USA, pages . [Mangler data]; Portland, OR, USA. 2003-05-04.
- (2003) COTS products characterization: proposal and empirical assessment. Empirical Methods and Studies in Software Engineering Experiences from ESERNET project.
- (2003) Issues in Using Students in Empirical Studies in Software Engineering Education. 9th International Software Metrics Symposium . [Mangler data]; Sydney, Australia. 2003-09-05.
- (2003) Using Empirical Studies during Software Courses. Reidar Conradi and Alf Inge Wang (Eds.): Empirical Methods and Studies in Software Engineering -- Experiences from ESERNET project, Springer Verlag LNCS 2765, Aug. 2003, chapter 6.
- (2003) Using software process modeling to analyze the COTS based development process. Workshop on Software Process Simulation Modeling 2003 (Prosim'03), co-located with ICSE'03, . [Mangler data]; Portland, USA. 2003-05-04.
- (2003) Open source processes: no place for politics?. Taking Stock of the Bazaar: Proceedings of the 3rd Workshop on Open Source Software Engineering, co-located with ICSE'03, http://www.computer.org/proceedings/icse/1877/18770785.pdf, IEEE Computer Society Press . [Mangler data]; Portland, Oregon, USA. 2003-05-03.
- (2003) Assessment of Reusable COTS Attributes. 2nd Int'l Conference on COTS Based Software Systems (ICCBSS'2003) . [Mangler data]; Ottawa, Canada. 2003-02-12.
2002
- (2002) A software quality and software process improvement course based on interaction with the local software software industry. Computer Applications in Engineering Education.
- (2002) Classifying COTS Products. Software Quality - ECSQ 2002, 7th International Conference . [Mangler data]; Helsinki, Finland. 2002-06-13.
- (2002) COTS Products Characterization. The 14th Int. Conf. on Software Engineering and Knowledge Engineering (SEKE'02), . [Mangler data]; Ischia, Italy. 2002-07-19.
2001
- (2001) Software architecture project course. FASE: Forum for Advancing Software Engineering Education.
- (2001) Evaluation of the E3 Process Modelling Language and Tool for the Purpose of Model Creation. Product Focused Software Process Improvement, Third International Conference, PROFES 2001 . [Mangler data]; Kaiserslautern, Germany. 2001-09-13.
- (2001) Lessons learnt from developing and changing an educational three tier system. OOPSLA'2001 workshop #23 on "The Three-Tier Architecture Pattern . [Mangler data]; Seattle, USA. 2001-10-15.
2000
- (2000) Teaching software process improvement through a case study. Computer Applications in Engineering Education. vol. 8 (3/4).
- (2000) Dynamic partitioning of complex process models. Information and Software Technology. vol. 42.
- (2000) Software Process Technology and Software Organisations. 7th European Software Process Workshop on Software Process Technology (EWSPT'7), Springer Verlag LNCS 1780 . [Mangler data]; Kaprun, Austria. 2000-02-25.
1999
- (1999) Teaching software process improvement through a case study. International Conference on Engineering and Computer Education, 9-12 August 1999 . [Mangler data]; Rio, Brasil.
- (1999) Evaluating the requirements for software process modeling languages and systems. World Multiconference SCI/ISAS'99, International Workshop on Process support for Distributed Team-based Software Development (PDTSD'99) . [Mangler data]; Orlando Florida July 31 - August 4 1999. 1999-08-04.
1998
- (1998) Six theses on software process research. EWSPT '98 (SU-report 6/98) . [Mangler data]; Weybridge.
- (1998) How Project-based Courses face the Challenge of educating Software Engineers. Joint World Multiconference on Systemics . [Mangler data]; Orlando, USA.
- (1998) Eliciting software process models with the E3 language. ACM Transactions on Software Engineering and Methodology. vol. 8 (4).
1997
- (1997) Metrics aspects of a software engineering course project. INSPIRE II Process Improvement, Training and Teaching for the F uture . [Mangler data]; G@øteborg.
- (1997) Applying software process modeling and improvement in academic setting. 10th Conference on Software Engineering Education & Training . [Mangler data]; Virginia Beach, Va..
1994
- (1994) Object-oriented and cooperative process modelling in EPOS. Software process modelling and technology.
1993
- (1993) An object-oriented approach to software process support. 1993. EPOS.
- (1993) Object-oriented software process modeling in EPOS. 1993. EPOS.
1992
- (1992) Representing the software process model and meta-model in EPOS. Proceedings - ERCIM Workshop on Theoretical and Experimental Aspects of Knowledge Representation Pisa 21.-22.mai 1992 . [Mangler data]; Pisa, Italy.
- (1992) Design, use and implementation of SPELL - a language for software process modeling and evolution. Software Process Technology Trondheim 7.-8.juli 1992 . [Mangler data]; Trondheim.
- (1992) Tampere University. 3rd Nordic Workshop on Programming Environment Research Tampere, Finland 8.-10.januar 1992 . [Mangler data]; Tampre, Finland.
- (1992) Software process modeling and evolution in EPOS. 4th International Conference on Software Engineering and Knowledge Engineering Capri, Italia 15.-20.juni 1992 . [Mangler data]; Capri, Italy.