Emanuel Alexander Lorenz
Om
Utdanning:
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BSc i bioingeniørfag, Munich University of Applied Sciences, München (Tyskland)
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MSc i nevrovitenskap, Norges teknisk-naturvitenskapelige universitet, Trondheim (Norge)
Kompetanseord
Forskning
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Exergames for nevrorehabilitering
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Multimodale hjerne-datamaskin grensesnitt (BCI) basert på EEG og human pose estimation
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Applikasjon av kortiko-perifer kobling i rehabilitering
Publikasjoner
Konferanser:
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Lorenz, E., 2022. Train the brain. In: Catch IDI 2022. Trondheim
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Lorenz, E., Skjæret-Maroni, N. and Su, X., 2022. Towards multimodal brain-computer interfaces for restoring cortico-peripheral coupling after focal brain injuries. In: The 9th National PhD Conference in Neuroscience. Stiklestad: NRSN, p.47.
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Lorenz, E. and Su, X., 2022. Real-time human pose estimation for clinical multi-modal brain-computer interfaces. In: NorwAI Innovate Conference 2022. Trondheim: Norwegian Research Center for AI Innovation
2024
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Lorenz, Emanuel Alexander;
Su, Xiaomeng;
Maroni, Nina Skjæret.
(2024)
A review of combined functional neuroimaging and motion capture for motor rehabilitation.
Journal of NeuroEngineering and Rehabilitation
Vitenskapelig oversiktsartikkel/review
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Lorenz, Emanuel Alexander;
Støen, Anders Bråten;
Lie Fridheim, Magnus;
Alsos, Ole Andreas.
(2024)
Design recommendations for XR-based motor rehabilitation exergames at home.
Frontiers in Virtual Reality
Vitenskapelig artikkel
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Finne Præsteng Larsen, Olav;
Gjerberg Tresselt, William;
Lorenz, Emanuel Alexander;
Holt, Tomas;
Sandstrak, Grethe;
Hansen, Tor Ivar.
(2024)
A method for synchronized use of EEG and eye tracking in fully immersive VR.
Frontiers in Human Neuroscience
Vitenskapelig artikkel
Tidsskriftspublikasjoner
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Lorenz, Emanuel Alexander;
Su, Xiaomeng;
Maroni, Nina Skjæret.
(2024)
A review of combined functional neuroimaging and motion capture for motor rehabilitation.
Journal of NeuroEngineering and Rehabilitation
Vitenskapelig oversiktsartikkel/review
-
Lorenz, Emanuel Alexander;
Støen, Anders Bråten;
Lie Fridheim, Magnus;
Alsos, Ole Andreas.
(2024)
Design recommendations for XR-based motor rehabilitation exergames at home.
Frontiers in Virtual Reality
Vitenskapelig artikkel
-
Finne Præsteng Larsen, Olav;
Gjerberg Tresselt, William;
Lorenz, Emanuel Alexander;
Holt, Tomas;
Sandstrak, Grethe;
Hansen, Tor Ivar.
(2024)
A method for synchronized use of EEG and eye tracking in fully immersive VR.
Frontiers in Human Neuroscience
Vitenskapelig artikkel
Undervisning
Veiledning
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Master oppgave - VRehab – Designing for VR-based serious games in neurorehabilitation (Støen, Anders Bråten; Fridheim, Magnus Lie)
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Master oppgave - Cortical Activity in Young Healthy Adults During a Fully Immersive Virtual Reality Treadmill Exergame: A Feasibility Study (Steffens, Laura)
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Master oppgave - A virtual reality pose estimation exercise game for post-stroke upper-limb motor function rehabilitation (Hernholm, Marianne)
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Master oppgave - Human Pose Estimation for VR Exergaming (Smaaberg, Ola Fivelstad)
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Bachelor oppgave - Synchronizing EEG and Eye Tracking, and Creating a Hybrid SSVEP-Based BCI Speller in an Immersive VR Environment (Larsen, Olav Finne Præsteng; Tresselt, William Gjerberg)