Oceanic Recreation

Oceanic Recreation

The village invites students to develop projects with a marine / maritime foundation within fields as diverse as recreation, tourism and leisure economy on one hand, and education, treatment, rehabilitation and social work, to mention just some, on the other.

The village should in particular attract students with an interest in business and marketing, technology and engineering within the marine and maritime sector.

Two obvious areas of interest are tourism and entertainment. Projects with an educational, therapeutic, environmental or societal dimension may attract much interest too. Educational entertainment is already well known. Tourism today is more than sight-seeing; it may involve experiences, adventure, wellness and skills learning. In an era of mass tourism, tourists today want more personalisation and authenticity. Eco travel and responsible tourism are two other major trends. New technology is often instrumental to bring this about.

Tourism, travel and recreation are areas presently rich in technological developments, from e-commerce, c2c (customer to customer) and sharing economy, to digitalisation, IE and virtual and augmented reality. Pairing the tourist and leisure industry with new technology, presents entrepreneurs and innovators with exciting opportunities.

Relevant competency

The theme is well suited for interdisciplinary cooperation. The village should bring together students of engineering, such as design, construction, automation, visualization, simulation, and general computer science; business administration, planning, and marketing; marine and maritime sciences, navigation and more. Apart from these, a wide range of other competences, skills and sciences may fit in nicely, such as health, social work and social sciences, architecture, visual arts and music, to mention just a few.

About the village

The village may bring together the growing interest in the leisure economy such as tourism and wellness, as well as the need for regional development and economic diversification in regions dependent on the petroleum sector and fisheries for economic growth.

Students may for instance identify technologies and knowhow from today´s marine, maritime or off shore industries, and apply them in the areas mentioned above, one example being simulation and visualization technologies that may be used in adventure parks.

NTNU will facilitate, as far as possible, collaboration and counselling with relevant local authorities or private businesses and organisations on specific projects.

In addition to conventional leisure activities, educational purposes, nightlife, entertainment, wellness, sports and social activities could easily fall within the scope of the village, too. Addressing rehabilitation and treatment needs in the area of mental and somatic illnesses are other examples of possible projects, as long as they are related to the sea.

Fakta om landsbyen - IE509118

Course code: IE509118
Village: Oceanic recreation
Type: Semester-based
Language: English
Village supervisor: Anders Ulstein
Contact information:
Semester: Spring 2020

Important information about EiT

Important information about EiT:

  • The focus on teamwork skills and group processes is the unique feature of Experts in Teamwork (EiT)
  • EiTs teaching methods depend on the contribution and presence of every participant throughout the semester. For this reason, attendance is compulsory on every village day.
  • In contrast to many courses, the first few days are especially important in EiT. During this period, get to know each other and discuss what each individual can contribute. You will also draw up the compulsory cooperation agreement and start preparing a shared research question.
  • For additional information about Experts in Teamwork, see page for students