IE509118 - Oceanic Recreation - Eksperter i team
The village invites students to develop projects within fields as diverse as recreation, tourism and leisure economy on one hand, and education, treatment and social work, to mention some, on the other. All projects, however, must somehow be related to the sea, or more precisely, anything marine or maritime.
Tourism and leisure may be interpreted broadly. Sight-seeing is still a core component of the tourist industry. However, tourism today has a wider scope, it may involve experiences, adventure, wellness and skills learning. In an era of mass tourism, tourists today want more personalisation and authenticity. Eco travel and responsible tourism, for example, are two other major trends.
More than leisure
In addition, projects may cover more than conventional leisure activities: Educational entertainment, for instance, is already well known. Addressing rehabilitation and treatment needs in the area of mental and somatic illnesses can also be done within the scope of leisure and tourism. Philanthropy and work addressing societal ills and inequalities are yet other examples of what could be covered in a project like this, the one requirement being that it relates to the sea.
New technology would often be instrumental to bring such projects about. Tourism, travel and recreation are areas presently rich in technological developments, such as e-commerce, c2c (customer to customer), sharing economy, as well as “green” technologies, renewables, digitalisation, IE and virtual and augmented reality. Pairing the tourist and leisure industry with new technology, presents entrepreneurs, innovators - and students - with great opportunities.
The theme is well suited for interdisciplinary cooperation. The village should bring together students of engineering, such as design, construction, automation, visualization, simulation, and general computer science; business administration, planning, and marketing; marine and maritime sciences, navigation and more. Apart from these, a wide range of other competences, skills and sciences may fit in nicely, such as health, social work and social sciences, architecture, visual arts and music, to mention just a few.
The village may bring together the growing interest in the leisure economy such as tourism and wellness, as well as the need for regional development and economic diversification in regions dependent on the petroleum sector and fisheries for economic growth.
Students may for instance identify technologies and knowhow from today´s marine, maritime or offshore industries, and apply them in the areas mentioned above, one example being simulation and visualization technologies that may be used in adventure parks.
NTNU will facilitate, as far as possible, collaboration and counselling with relevant local authorities or private businesses and organisations on specific projects.
Important information about EiT
Important information about EiT:
- The focus on teamwork skills and group processes is the unique feature of Experts in Teamwork (EiT)
- EiTs teaching methods depend on the contribution and presence of every participant throughout the semester. For this reason, attendance is compulsory on every village day.
- In contrast to many courses, the first few days are especially important in EiT. During this period, get to know each other and discuss what each individual can contribute. You will also draw up the compulsory cooperation agreement and start preparing a shared research question.
- For additional information about Experts in Teamwork, see page for students