Bakgrunn og aktiviteter

I am a New Zealander living in Norway. I started programming games at the age of 10 on a ZX spectrum, and did my first commercial programming at 16 (an invoicing system for a local hardware store). I studied at the University of Otago majoring in Computer Science with accompanying Mathematics, Psychology, and Philosophy. In 2007 I moved to Norway to work commercially as a game developer in a small startup company. After 2 years of working in various companies I returned to academia in 2009 and now work for NTNU.

 My research is focused on:

  • Serious Game, particularly Games for Health. 
  • Professional Programming
  • Virtual Reality
  • Asking good questions "Questions explore the future, answers record the past"
  • Traction Trebuchet (Medieval Seige Weapon from the 9th century)

Vitenskapelig, faglig og kunstnerisk arbeid

Et utvalg av nyere tidsskriftspublikasjoner, kunstneriske produksjoner, bok, inklusiv bokdeler og rapport-del. Se alle publikasjoner i databasen





  • Alawawdeh, Alaeddin; Ottosson, Stig Roland; Kowalski, Stewart; McCallum, Simon. (2014) Learner Profiling for Innovation Education Across Disciplines: A Work In Progress Paper. International Conference on Web & Open Access to Learning, ICWOAL, 2014.
  • Boletsis, Costas; McCallum, Simon. (2014) Augmented Reality Cube Game for Cognitive Training: An Interaction Study. pHealth 2014: Proceedings of the 11th International Conference on Wearable Micro and Nano Technologies for Personalized Health, 11–13 June 2014, Vienna, Austria.





  • Robins, Anthony; McCallum, Simon. (1999) The consolidation of learning during sleep: comparing the pseudorehearsal and unlearning accounts. Neural Networks. vol. 12 (7).


  • McCallum, Simon; Robins, Anthony. (1998) Catastrophic forgetting and the pseudorehearsal solution in Hopfield type networks. Connection science (Print). vol. 10.