Navigasjon

  • Hopp til innhold
NTNU Hjemmeside NTNU Hjemmeside

ntnu.no

  • Studier
    • Studere på NTNU
    • Finn studieprogram
    • Søke opptak
    • Videreutdanning og deltid
    • Forkurs og oppfriskning
  • Studentliv
    • Student i Gjøvik
    • Student i Trondheim
    • Student i Ålesund
  • Forskning og innovasjon
    • Forskning
    • Innovasjon
    • Satsingsområder
    • Toppforskning
    • Ekspertlister
    • Ph.d.
  • Om NTNU
    • Fakulteter og institutter
    • Sentre
    • Bibliotek
    • Kart
    • Ledige stillinger
    • Arrangement
    • Nyheter
    • Kontakt oss
    • Om NTNU
  1. Ansatte

Språkvelger

English

George Adrian Stoica

Last ned pressefoto
Last ned pressefoto
Foto:

George Adrian Stoica

Førsteamanuensis
Institutt for datateknologi og informatikk
Fakultet for informasjonsteknologi og elektroteknikk

stoica@ntnu.no
73412088 PTS2, 311, S. P. Andersens veg 15B, 7031 Trondheim
Om Publikasjoner Undervisning Formidling

Om

Kompetanseord

  • Human Computer Interaction
  • Software engineering

Publikasjoner

  • Kronologisk
  • Etter kategori
  • Alle publikasjoner i Nasjonalt vitenarkiv (NVA)

2025

  • Mikalsen, Marius; Hussain, Syed Sajid; Stoica, George Adrian. (2025) FreeThought Workshop 3 at MNT Conference: Is there space for critical thinking competence in STEM education in the age of Generative AI?. Nordic Journal of STEM Education
    Vitenskapelig artikkel
  • Alam, Talha Mahboob; Stoica, George Adrian; Özgöbek, Özlem. (2025) Student’s Perceptions of Technology-Mediated Open-Text Questions in the Classroom: A Case Study. IEEE Global Engineering Education Conference, EDUCON
    Vitenskapelig artikkel
  • Alam, Talha Mahboob; Stoica, George Adrian; Kshitij, Kshitij; Özgöbek, Özlem. (2025) Digital technologies in the classrooms in the last decade (2014–2023): a bibliometric analysis. Frontiers in Education
    Vitenskapelig oversiktsartikkel/review
  • Alam, Talha Mahboob; Olsen, Tomas Klungerbo; Stoica, George Adrian; Özgöbek, Özlem. (2025) Design and Evaluation of Novel Architecture for a Classroom Interaction Tool. IEEE Global Engineering Education Conference, EDUCON
    Vitenskapelig artikkel
  • Stoica, George Adrian; Alam, Talha Mahboob; Støckert, Robin. (2025) Experiences with Flipped Classroom Interventions in a Practical Software Engineering Course.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • Alam, Talha Mahboob; Stoica, George Adrian; Özgöbek, Özlem. (2025) Asking the classroom with technology: a systematic literature review. Smart Learning Environments
    Vitenskapelig artikkel

2018

  • Stoica, George Adrian; Støckert, Robin. (2018) Designing New Learning Scenarios For Multi-Campus Large Classes In Mathematics. eLearning and Software for Education
    Vitenskapelig artikkel
  • Støckert, Robin; Stoica, George Adrian. (2018) Finding the Right Pedagogy and Related Prerequisites for A Two Campus Learning Environment. eLearning and Software for Education
    Vitenskapelig artikkel

2017

  • Stoica, George Adrian; Pein, Raoul Pascal; Støckert, Robin. (2017) PeLe – A Tool To Support Learning Through Immediate Feedback. eLearning and Software for Education
    Vitenskapelig artikkel
  • Støckert, Robin; Stoica, George Adrian. (2017) Creating a Learning Space For Collaboration, Communication And Interaction. eLearning and Software for Education
    Vitenskapelig artikkel
  • Pein, Raoul Pascal; Stoica, George Adrian. (2017) Towards an Accessible Response System. eLearning and Software for Education
    Vitenskapelig artikkel
  • Grøm, Audun; Hansen, Gabrielle; Stoica, George Adrian. (2017) Gamifying Experiences Using a Peer Learning Assessment System: Combining Two Separate Research Traditions to Promote Student Learning.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • Talmo, Tord Mjøsund; Stoica, George Adrian. (2017) Using technology in class, not just having technology in class. EDULEARN Proceedings
    Vitenskapelig artikkel
  • Stoica, George Adrian; Thorseth, Trond Morten; Talmo, Tord Mjøsund. (2017) Making Sense Of Text Responses - The Sequel. EDULEARN Proceedings
    Vitenskapelig artikkel
  • Stoica, George Adrian; Støckert, Robin. (2017) Just adding technology is not enough for improving education. ICERI Proceedings
    Vitenskapelig artikkel

2016

  • Stoica, George Adrian; Støckert, Robin; Arnesen, Ketil. (2016) Evaluating A Versatile Learning Space.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • Arnesen, Ketil; Stoica, George Adrian; Støckert, Robin. (2016) Use Of An Evaluation System In Welcoming Session For New University Students.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • Thorseth, Trond Morten; Dille, Karen Birgitte; Stoica, George Adrian; Kahrs, Magnus Strøm. (2016) Interventions On Learning, Stimulated By The Use Of Text-based Student Response System.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • Stoica, George Adrian; Thorseth, Trond Morten. (2016) Making Sense of Texts Gathered With Classroom Response Technology.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • Stoica, George Adrian; Pein, Raoul Pascal. (2016) Taking The Pulse Of The Classroom With Response Technology. eLearning and Software for Education
    Vitenskapelig artikkel

2012

  • Pein, Raoul Pascal; Stoica, Georg Adrian; Thorseth, Trond Morten; Hansen-Nygård, Gabrielle; Stav, John Birger. (2012) PeLe - A Software System to Assist Innovative Teaching and Assessment.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • Stoica, Georg Adrian; Thorseth, Trond Morten; Pein, Raoul Pascal; Hansen-Nygård, Gabrielle; Stav, John Birger. (2012) User Experience Design for the Interactive Classroom Technology.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • Stav, John Birger; Thorseth, Trond Morten; Pein, Raoul Pascal; Stoica, Georg Adrian. (2012) Peer Learning Assessment Services for Modern Mobile Devices.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel

2010

  • Sintoris, Christos; Stoica, George Adrian; Papadimitriou, Ioanna; Yannoutsou, Nikoleta; Komis, Vassilis; Avouris, Nikolaos. (2010) MuseumScrabble: Design of a mobile game for children's interaction with a digitally augmented cultural space. International Journal of Mobile Human Computer Interaction
    Vitenskapelig artikkel

2009

  • Stoica, George Adrian; Avouris, Nikolaos. (2009) MobiAct: Supporting Personalized Interaction with Mobile Context-aware Applications.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel

2005

  • Cabrera, Jorge Simarro; Frutos, Henar Muñoz; Stoica, George Adrian; Avouris, Nikolaos; Dimitriadis, Yannis; Fiotakis, Georgios. (2005) Mystery in the Museum: Collaborative Learning Activities using Handheld Devices.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel

Tidsskriftspublikasjoner

  • Mikalsen, Marius; Hussain, Syed Sajid; Stoica, George Adrian. (2025) FreeThought Workshop 3 at MNT Conference: Is there space for critical thinking competence in STEM education in the age of Generative AI?. Nordic Journal of STEM Education
    Vitenskapelig artikkel
  • Alam, Talha Mahboob; Stoica, George Adrian; Özgöbek, Özlem. (2025) Student’s Perceptions of Technology-Mediated Open-Text Questions in the Classroom: A Case Study. IEEE Global Engineering Education Conference, EDUCON
    Vitenskapelig artikkel
  • Alam, Talha Mahboob; Stoica, George Adrian; Kshitij, Kshitij; Özgöbek, Özlem. (2025) Digital technologies in the classrooms in the last decade (2014–2023): a bibliometric analysis. Frontiers in Education
    Vitenskapelig oversiktsartikkel/review
  • Alam, Talha Mahboob; Olsen, Tomas Klungerbo; Stoica, George Adrian; Özgöbek, Özlem. (2025) Design and Evaluation of Novel Architecture for a Classroom Interaction Tool. IEEE Global Engineering Education Conference, EDUCON
    Vitenskapelig artikkel
  • Alam, Talha Mahboob; Stoica, George Adrian; Özgöbek, Özlem. (2025) Asking the classroom with technology: a systematic literature review. Smart Learning Environments
    Vitenskapelig artikkel
  • Stoica, George Adrian; Støckert, Robin. (2018) Designing New Learning Scenarios For Multi-Campus Large Classes In Mathematics. eLearning and Software for Education
    Vitenskapelig artikkel
  • Støckert, Robin; Stoica, George Adrian. (2018) Finding the Right Pedagogy and Related Prerequisites for A Two Campus Learning Environment. eLearning and Software for Education
    Vitenskapelig artikkel
  • Stoica, George Adrian; Pein, Raoul Pascal; Støckert, Robin. (2017) PeLe – A Tool To Support Learning Through Immediate Feedback. eLearning and Software for Education
    Vitenskapelig artikkel
  • Støckert, Robin; Stoica, George Adrian. (2017) Creating a Learning Space For Collaboration, Communication And Interaction. eLearning and Software for Education
    Vitenskapelig artikkel
  • Pein, Raoul Pascal; Stoica, George Adrian. (2017) Towards an Accessible Response System. eLearning and Software for Education
    Vitenskapelig artikkel
  • Talmo, Tord Mjøsund; Stoica, George Adrian. (2017) Using technology in class, not just having technology in class. EDULEARN Proceedings
    Vitenskapelig artikkel
  • Stoica, George Adrian; Thorseth, Trond Morten; Talmo, Tord Mjøsund. (2017) Making Sense Of Text Responses - The Sequel. EDULEARN Proceedings
    Vitenskapelig artikkel
  • Stoica, George Adrian; Støckert, Robin. (2017) Just adding technology is not enough for improving education. ICERI Proceedings
    Vitenskapelig artikkel
  • Stoica, George Adrian; Pein, Raoul Pascal. (2016) Taking The Pulse Of The Classroom With Response Technology. eLearning and Software for Education
    Vitenskapelig artikkel
  • Sintoris, Christos; Stoica, George Adrian; Papadimitriou, Ioanna; Yannoutsou, Nikoleta; Komis, Vassilis; Avouris, Nikolaos. (2010) MuseumScrabble: Design of a mobile game for children's interaction with a digitally augmented cultural space. International Journal of Mobile Human Computer Interaction
    Vitenskapelig artikkel

Del av bok/rapport

  • Stoica, George Adrian; Alam, Talha Mahboob; Støckert, Robin. (2025) Experiences with Flipped Classroom Interventions in a Practical Software Engineering Course.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • Grøm, Audun; Hansen, Gabrielle; Stoica, George Adrian. (2017) Gamifying Experiences Using a Peer Learning Assessment System: Combining Two Separate Research Traditions to Promote Student Learning.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • Stoica, George Adrian; Støckert, Robin; Arnesen, Ketil. (2016) Evaluating A Versatile Learning Space.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • Arnesen, Ketil; Stoica, George Adrian; Støckert, Robin. (2016) Use Of An Evaluation System In Welcoming Session For New University Students.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • Thorseth, Trond Morten; Dille, Karen Birgitte; Stoica, George Adrian; Kahrs, Magnus Strøm. (2016) Interventions On Learning, Stimulated By The Use Of Text-based Student Response System.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • Stoica, George Adrian; Thorseth, Trond Morten. (2016) Making Sense of Texts Gathered With Classroom Response Technology.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • Pein, Raoul Pascal; Stoica, Georg Adrian; Thorseth, Trond Morten; Hansen-Nygård, Gabrielle; Stav, John Birger. (2012) PeLe - A Software System to Assist Innovative Teaching and Assessment.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • Stoica, Georg Adrian; Thorseth, Trond Morten; Pein, Raoul Pascal; Hansen-Nygård, Gabrielle; Stav, John Birger. (2012) User Experience Design for the Interactive Classroom Technology.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • Stav, John Birger; Thorseth, Trond Morten; Pein, Raoul Pascal; Stoica, Georg Adrian. (2012) Peer Learning Assessment Services for Modern Mobile Devices.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • Stoica, George Adrian; Avouris, Nikolaos. (2009) MobiAct: Supporting Personalized Interaction with Mobile Context-aware Applications.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • Cabrera, Jorge Simarro; Frutos, Henar Muñoz; Stoica, George Adrian; Avouris, Nikolaos; Dimitriadis, Yannis; Fiotakis, Georgios. (2005) Mystery in the Museum: Collaborative Learning Activities using Handheld Devices.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel

Undervisning

Emner

  • TDT4180 - Menneske–maskin-interaksjon
  • IT1901 - Informatikk prosjektarbeid I

Formidling

2017

  • Poster
    Grøm, Audun; Hansen, Gabrielle; Stoica, George Adrian. (2017) Gamifying Experiences Using a Peer Learning Assessment System: Combining Two Separate Research Traditions to Promote Student Learning. ICEC 2017 , Tsukuba City 2017-09-18 - 2017-09-21

2015

  • Vitenskapelig foredrag
    Einum, Even; Stoica, George Adrian. (2015) SRS and PeLe - Response Tools in Language Training. Chalmers Workshop , Stockholm 2015-06-15 -

NTNU – Norges teknisk-naturvitenskapelige universitet

  • For ansatte
  • |
  • For studenter
  • |
  • Innsida
  • |
  • Blackboard

Studere

  • Om studier
  • Studieprogram
  • Emner
  • Videreutdanning
  • Karriere

Aktuelt

  • Nyheter
  • Arrangement
  • Jobbe ved NTNU

Om NTNU

  • Om NTNU
  • Bibliotek
  • Strategi
  • Forskning
  • Satsingsområder
  • Innovasjon
  • Organisasjonskart
  • Utdanningskvalitet

Kontakt

  • Kontakt oss
  • Finn ansatte
  • Spør en ekspert
  • Pressekontakter
  • Kart

NTNU i tre byer

  • NTNU i Gjøvik
  • NTNU i Trondheim
  • NTNU i Ålesund

Om nettstedet

  • Bruk av informasjonskapsler
  • Tilgjengelighetserklæring
  • Personvern
  • Ansvarlig redaktør
Facebook Instagram Linkedin Snapchat Tiktok Youtube
Logg inn
NTNU logo