Navigasjon

  • Hopp til innhold
NTNU Hjemmeside

ntnu.no

  • Studier
    • Studieprogram
    • Søk opptak
    • Forkurs og oppfriskning
    • Videreutdanning og deltid
    • Studere på NTNU
  • Studentliv
    • Student i Gjøvik
    • Student i Trondheim
    • Student i Ålesund
    • Derfor velger vi NTNU
  • Forskning og innovasjon
    • Forskning
    • Innovasjon
    • Satsingsområder
    • Toppforskning
    • Ekspertlister
    • Ph.d.
  • Om NTNU
    • Fakulteter og institutter
    • Sentre
    • Bibliotek
    • Kart
    • Ledige stillinger
    • Arrangement
    • Nyheter
    • Kontakt oss
    • Om NTNU
  1. Hjem
  2. Ansatte

Språkvelger

English

Simon McCallum

Simon McCallum

Førstamanuensis
Institutt for datateknologi og informatikk
Fakultet for informasjonsteknologi og elektroteknikk

simon.mccallum@ntnu.no
+64 225019481 Ametyst-bygget, A213, Gjøvik, Teknologiveien 22
Research Gate Google Scholar
Om Publikasjoner Undervisning Formidling

Om

CV

I am a New Zealander living in Norway. I started programming games at the age of 10 on a ZX spectrum, and did my first commercial programming at 16 (an invoicing system for a local hardware store). I studied at the University of Otago majoring in Computer Science with accompanying Mathematics, Psychology, and Philosophy. In 2007 I moved to Norway to work commercially as a game developer in a small startup company. After 2 years of working in various companies I returned to academia in 2009 and now work for NTNU.

 My research is focused on:

  • Serious Game, particularly Games for Health. 
  • Professional Programming
  • Virtual Reality
  • Asking good questions "Questions explore the future, answers record the past"
  • Traction Trebuchet (Medieval Seige Weapon from the 9th century)

Kompetanseord

  • Datateknologi
  • Gamification
  • Helsespill
  • Serious Games
  • Spilldesign
  • Spillprogrammering

Publikasjoner

  • Kronologisk
  • Etter kategori
  • Se alle publikasjoner i Cristin

2020

  • Anderson, Henrik Bjelke; Børresen, Thomas; Prasolova-Førland, Ekaterina; McCallum, Simon; Garcia, Jose. (2020) Developing An AR Application For Neurosurgical Training: Lessons Learned For Medical Specialist Education. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • Pine, Russell; Fleming, Theresa; McCallum, Simon; Sutcliffe, Kylie. (2020) The effects of casual videogames on anxiety, depression, stress, and low mood: A systematic review. Games for Health Journal. volum 9 (4).
    Vitenskapelig artikkel
  • Pine, Russell; Sutcliffe, Kylie; McCallum, Simon; Fleming, Theresa. (2020) Young adolescents’ interest in a mental health casual video game. Digital Health. volum 6.
    Vitenskapelig artikkel

2018

  • McCallum, Simon; Hjelsvold, Siri. (2018) Traction Trebuchet. EXARC Journal. volum 2018 (3).
    Vitenskapelig artikkel
  • McCallum, Simon; Mishra, Deepti; Nowostawski, Mariusz. (2018) Enhancing Software Engineering Education with Game Design and Development. International Journal of Engineering Education. volum 34 (2).
    Vitenskapelig artikkel
  • Nowostawski, Mariusz; McCallum, Simon; Mishra, Deepti. (2018) Gamifying research in software engineering. Computer Applications in Engineering Education. volum 26 (5).
    Vitenskapelig artikkel
  • van Rüschen, Raoul; McCallum, Simon; Kim, Stefan; Creutzburg, Reiner. (2018) Volumetric terrain rendering with WebGL. IS&T International Symposium on Electronic Imaging Science and Technology. volum 2018-January:136.
    Vitenskapelig artikkel

2017

  • Boletsis, Costas; McCallum, Simon. (2017) The Smartkuber Case Study: Lessons Learned from the Development of an Augmented Reality Serious Game for Cognitive Screening. Augmented Reality, Virtual Reality, and Computer Graphics - 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part I.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel

2016

  • Boletsis, Costas; McCallum, Simon. (2016) Augmented Reality Cubes for Cognitive Gaming: Preliminary Usability and Game Experience Testing. INTERNATIONAL JOURNAL OF SERIOUS GAMES. volum 3 (1).
    Vitenskapelig artikkel
  • Boletsis, Costas; McCallum, Simon. (2016) Evaluating a Gaming System for Cognitive Screening and Sleep Duration Assessment of Elderly Players: A Pilot Study. Games and Learning Alliance - 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • Boletsis, Costas; McCallum, Simon. (2016) "Smartkuber": A Serious Game for Cognitive Health Screening of Elderly Players. Games for Health Journal. volum 5 (4).
    Vitenskapelig artikkel

2015

  • Boletsis, Costas; McCallum, Simon. (2015) Connecting the player to the doctor: utilising serious games for cognitive training & screening. DAIMI PB. volum 597.
    Vitenskapelig artikkel
  • Boletsis, Costas; McCallum, Simon; Landmark, Brynjar Fowels. (2015) The use of smartwatches for health monitoring in home-based dementia care. Human Aspects of IT for the Aged Population. Design for Everyday Life.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel

2014

  • Alawawdeh, Alaeddin; Ottosson, Stig Roland; Kowalski, Stewart; McCallum, Simon. (2014) Learner Profiling for Innovation Education Across Disciplines: A Work In Progress Paper. International Conference on Web & Open Access to Learning, ICWOAL, 2014.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • Boletsis, Costas; McCallum, Simon. (2014) Augmented Reality Cube Game for Cognitive Training: An Interaction Study. pHealth 2014: Proceedings of the 11th International Conference on Wearable Micro and Nano Technologies for Personalized Health, 11–13 June 2014, Vienna, Austria.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel

2013

  • Boletsis, Costas; McCallum, Simon. (2013) The Table Mystery: An Augmented Reality Collaborative Game for Chemistry Education. Serious Games Development and Applications 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • Hansen, Olav Brenna; Abdurihim, Adiljan; McCallum, Simon. (2013) Emotion Recognition for Mobile Devices with a Potential Use in Serious Games for Autism Spectrum Disorder. Serious Games Development and Applications 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • McCallum, Simon; Boletsis, Costas. (2013) A Taxonomy of Serious Games for Dementia. Games for Health: Proceedings of the 3rd european conference on gaming and playful interaction in health care.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • McCallum, Simon; Boletsis, Costas. (2013) Augmented Reality and Gesture-based Architecture in Games for the Elderly. pHealth 2013 : Proceedings of the 10th International Conference on Wearable Micro and Nano Technologies for Personalized Health, June 26–28, 2013, Tallinn, Estonia.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • McCallum, Simon; Boletsis, Costas. (2013) Dementia Games: A Literature Review of Dementia-Related Serious Games. Serious Games Development and Applications 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • McCallum, Simon; Mackie, Jayson. (2013) WebTics: A Web Based Telemetry and Metrics System for Small and Medium Games. Game Analytics: Maximizing the Value of Player Data.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel

2012

  • Arief, Ibrahim; McCallum, Simon; Hardeberg, Jon Yngve. (2012) Realtime Estimation of Illumination Direction for Augmented Reality on Mobile Devices. Twentieth Color and Imaging Conference: Color Science and Engineering Systems, Technologies, and Applications. Final program and proceedings. November 12-16, 2012; Los Angeles, California.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • Derawi, Mohammad; McCallum, Simon; Witte, Heiko; Bours, Patrick. (2012) Biometric Access Control using Near Field Communication and Smart Phones. 5th IAPR International Conference on Biometrics (ICB), Proceedings; March 29 - April 1, 2012 New Delhi, India.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • Hoest, Annick Van der; McCallum, Simon. (2012) Eye Contact in Leisure Video Conferencing. Norsk informatikkonferanse NIK 2012; Universitetet i Nordland 19 – 21 november 2012.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • McCallum, Simon. (2012) Gamification and Serious Games for Personalized Health. pHealth 2012: Proceedings of the 9th International Conference on Wearable Micro and Nano Technologies for Personalized Health.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel

2011

  • McCallum, Simon. (2011) Ready for Boarding. LAYAR, Netherlands. 2011.
    Programvare
  • Vold, Aud Tone; McCallum, Simon. (2011) Gamers and Learning. ITHET 2011: proceedings of the 10th International Conference on Information Technology Based Higher Education and Training: 4-6 August, 2011, Kusadasi, Turkey.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel

2010

  • McCallum, Simon. (2010) Game design for computer science education. Norsk Informatikkonferanse.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel

2009

  • Vold, Tone; McCallum, Simon. (2009) Use of game based technology at NAMA : a study using Steel Beasts Professional. Høgskolen i Hedmark. 2009. ISBN 9788276717730. Notater / Working papers (4).
    Rapport

2007

  • McCallum, Simon. (2007) Catastrophic forgetting and the pseudorehearsal solution in Hopfield networks. University of Otago. 2007.
    Doktorgradsavhandling

2004

  • Robins, Anthony; McCallum, Simon. (2004) A robust method for distinguishing between learned and spurious attractors. Neural Networks. volum 17 (3).
    Vitenskapelig artikkel

1999

  • Robins, Anthony; McCallum, Simon. (1999) The consolidation of learning during sleep: comparing the pseudorehearsal and unlearning accounts. Neural Networks. volum 12 (7).
    Vitenskapelig artikkel

1998

  • McCallum, Simon; Robins, Anthony. (1998) Catastrophic forgetting and the pseudorehearsal solution in Hopfield type networks. Connection science. volum 10.
    Vitenskapelig artikkel

Tidsskriftspublikasjoner

  • Pine, Russell; Fleming, Theresa; McCallum, Simon; Sutcliffe, Kylie. (2020) The effects of casual videogames on anxiety, depression, stress, and low mood: A systematic review. Games for Health Journal. volum 9 (4).
    Vitenskapelig artikkel
  • Pine, Russell; Sutcliffe, Kylie; McCallum, Simon; Fleming, Theresa. (2020) Young adolescents’ interest in a mental health casual video game. Digital Health. volum 6.
    Vitenskapelig artikkel
  • McCallum, Simon; Hjelsvold, Siri. (2018) Traction Trebuchet. EXARC Journal. volum 2018 (3).
    Vitenskapelig artikkel
  • McCallum, Simon; Mishra, Deepti; Nowostawski, Mariusz. (2018) Enhancing Software Engineering Education with Game Design and Development. International Journal of Engineering Education. volum 34 (2).
    Vitenskapelig artikkel
  • Nowostawski, Mariusz; McCallum, Simon; Mishra, Deepti. (2018) Gamifying research in software engineering. Computer Applications in Engineering Education. volum 26 (5).
    Vitenskapelig artikkel
  • van Rüschen, Raoul; McCallum, Simon; Kim, Stefan; Creutzburg, Reiner. (2018) Volumetric terrain rendering with WebGL. IS&T International Symposium on Electronic Imaging Science and Technology. volum 2018-January:136.
    Vitenskapelig artikkel
  • Boletsis, Costas; McCallum, Simon. (2016) Augmented Reality Cubes for Cognitive Gaming: Preliminary Usability and Game Experience Testing. INTERNATIONAL JOURNAL OF SERIOUS GAMES. volum 3 (1).
    Vitenskapelig artikkel
  • Boletsis, Costas; McCallum, Simon. (2016) "Smartkuber": A Serious Game for Cognitive Health Screening of Elderly Players. Games for Health Journal. volum 5 (4).
    Vitenskapelig artikkel
  • Boletsis, Costas; McCallum, Simon. (2015) Connecting the player to the doctor: utilising serious games for cognitive training & screening. DAIMI PB. volum 597.
    Vitenskapelig artikkel
  • Robins, Anthony; McCallum, Simon. (2004) A robust method for distinguishing between learned and spurious attractors. Neural Networks. volum 17 (3).
    Vitenskapelig artikkel
  • Robins, Anthony; McCallum, Simon. (1999) The consolidation of learning during sleep: comparing the pseudorehearsal and unlearning accounts. Neural Networks. volum 12 (7).
    Vitenskapelig artikkel
  • McCallum, Simon; Robins, Anthony. (1998) Catastrophic forgetting and the pseudorehearsal solution in Hopfield type networks. Connection science. volum 10.
    Vitenskapelig artikkel

Del av bok/rapport

  • Anderson, Henrik Bjelke; Børresen, Thomas; Prasolova-Førland, Ekaterina; McCallum, Simon; Garcia, Jose. (2020) Developing An AR Application For Neurosurgical Training: Lessons Learned For Medical Specialist Education. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • Boletsis, Costas; McCallum, Simon. (2017) The Smartkuber Case Study: Lessons Learned from the Development of an Augmented Reality Serious Game for Cognitive Screening. Augmented Reality, Virtual Reality, and Computer Graphics - 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part I.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • Boletsis, Costas; McCallum, Simon. (2016) Evaluating a Gaming System for Cognitive Screening and Sleep Duration Assessment of Elderly Players: A Pilot Study. Games and Learning Alliance - 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • Boletsis, Costas; McCallum, Simon; Landmark, Brynjar Fowels. (2015) The use of smartwatches for health monitoring in home-based dementia care. Human Aspects of IT for the Aged Population. Design for Everyday Life.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • Alawawdeh, Alaeddin; Ottosson, Stig Roland; Kowalski, Stewart; McCallum, Simon. (2014) Learner Profiling for Innovation Education Across Disciplines: A Work In Progress Paper. International Conference on Web & Open Access to Learning, ICWOAL, 2014.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • Boletsis, Costas; McCallum, Simon. (2014) Augmented Reality Cube Game for Cognitive Training: An Interaction Study. pHealth 2014: Proceedings of the 11th International Conference on Wearable Micro and Nano Technologies for Personalized Health, 11–13 June 2014, Vienna, Austria.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • Boletsis, Costas; McCallum, Simon. (2013) The Table Mystery: An Augmented Reality Collaborative Game for Chemistry Education. Serious Games Development and Applications 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • Hansen, Olav Brenna; Abdurihim, Adiljan; McCallum, Simon. (2013) Emotion Recognition for Mobile Devices with a Potential Use in Serious Games for Autism Spectrum Disorder. Serious Games Development and Applications 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • McCallum, Simon; Boletsis, Costas. (2013) A Taxonomy of Serious Games for Dementia. Games for Health: Proceedings of the 3rd european conference on gaming and playful interaction in health care.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • McCallum, Simon; Boletsis, Costas. (2013) Augmented Reality and Gesture-based Architecture in Games for the Elderly. pHealth 2013 : Proceedings of the 10th International Conference on Wearable Micro and Nano Technologies for Personalized Health, June 26–28, 2013, Tallinn, Estonia.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • McCallum, Simon; Boletsis, Costas. (2013) Dementia Games: A Literature Review of Dementia-Related Serious Games. Serious Games Development and Applications 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • McCallum, Simon; Mackie, Jayson. (2013) WebTics: A Web Based Telemetry and Metrics System for Small and Medium Games. Game Analytics: Maximizing the Value of Player Data.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • Arief, Ibrahim; McCallum, Simon; Hardeberg, Jon Yngve. (2012) Realtime Estimation of Illumination Direction for Augmented Reality on Mobile Devices. Twentieth Color and Imaging Conference: Color Science and Engineering Systems, Technologies, and Applications. Final program and proceedings. November 12-16, 2012; Los Angeles, California.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • Derawi, Mohammad; McCallum, Simon; Witte, Heiko; Bours, Patrick. (2012) Biometric Access Control using Near Field Communication and Smart Phones. 5th IAPR International Conference on Biometrics (ICB), Proceedings; March 29 - April 1, 2012 New Delhi, India.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • Hoest, Annick Van der; McCallum, Simon. (2012) Eye Contact in Leisure Video Conferencing. Norsk informatikkonferanse NIK 2012; Universitetet i Nordland 19 – 21 november 2012.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • McCallum, Simon. (2012) Gamification and Serious Games for Personalized Health. pHealth 2012: Proceedings of the 9th International Conference on Wearable Micro and Nano Technologies for Personalized Health.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • Vold, Aud Tone; McCallum, Simon. (2011) Gamers and Learning. ITHET 2011: proceedings of the 10th International Conference on Information Technology Based Higher Education and Training: 4-6 August, 2011, Kusadasi, Turkey.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • McCallum, Simon. (2010) Game design for computer science education. Norsk Informatikkonferanse.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel

Rapport

  • Vold, Tone; McCallum, Simon. (2009) Use of game based technology at NAMA : a study using Steel Beasts Professional. Høgskolen i Hedmark. 2009. ISBN 9788276717730. Notater / Working papers (4).
    Rapport
  • McCallum, Simon. (2007) Catastrophic forgetting and the pseudorehearsal solution in Hopfield networks. University of Otago. 2007.
    Doktorgradsavhandling

PRODUKT

  • McCallum, Simon. (2011) Ready for Boarding. LAYAR, Netherlands. 2011.
    Programvare

Undervisning

Emner

  • IMT4888 - Specialisation in Game Technology
  • IMT3603 - Spillprogrammering

Formidling

2019

  • Vitenskapelig foredrag
    Wang, Jiaheng; Anslow, Craig; Robinson, Brian; McCallum, Simon. (2019) Extended Reality for Chronic Pain Relief. 25th ACM Symposium on Virtual Reality Software and Technology . ACM; Parramatta NSW. 2019-11-12 - 2019-11-15.

2017

  • Intervju
    McCallum, Simon. (2017) RTK Breakfast Programme. Kosovo [TV]. 2017-04-05.
  • Faglig foredrag
    Novikov, Sergey; Gjære, Erlend Andreas; Dyrkolbotn, Geir Olav; Hjelsvold, Rune; McCallum, Simon. (2017) Gamification of Information Security Education. Starmus Festival 2017, Cyber and Information Security Day . NTNU; Trondheim. 2017-06-20 - 2017-06-20.

2016

  • Intervju
    Kessel, Dag; Begnum, Miriam E. Nes; Eide, Stein S; McCallum, Simon. (2016) Med disse terningene kan du oppdage demens tidligere. NRK Hedmark & Oppland [Internett]. 2016-10-10.
  • Populærvitenskapelig foredrag
    McCallum, Simon. (2016) Blockchain, How Norway can make money from Transparency and Trust. Næringslivsdagen 2016 - UTEN GRENSER . Norges forskningsråd; Det Norske Teatret. 2016-04-19 - 2016-04-19.
  • Vitenskapelig foredrag
    McCallum, Simon. (2016) Gamification of Tourism. SnowBall 2016 . Høgskolen i Lillehammer; Lillehammer. 2016-04-16 - 2016-04-16.
  • Dokumentar
    Nowostawski, Mariusz; McCallum, Simon. (2016) Tillit satt i system. Aftenposten [Avis]. 2016-04-17.

2014

  • Vitenskapelig foredrag
    Brandt, Linn; Vandvik, Per Olav; McCallum, Simon. (2014) GAME-IT: explore peoples choices and facilitate teaching by turning evidence processing into a game. 22nd Cochrane Colloquium . Cochrane Collaboration; Hyderabad. 2014-09-20 - 2014-09-26.

2013

  • Intervju
    AAMO, VARG; McCallum, Simon. (2013) Møt foreleseren som ga Oculus Rift til studentene. http://www.hardware.no/artikler/mot-foreleseren-som-ga-oculu [Internett]. 2013-06-29.
  • Populærvitenskapelig foredrag
    McCallum, Simon. (2013) Future Game Technology. Hypercamp . Hyperion; Hudoy. 2013-07-22 - 2013-07-26.
  • Vitenskapelig foredrag
    McCallum, Simon. (2013) Game AI: Differences to Traditional AI. Game Design . Entertainment Technology Center; Pittsburgh. 2013-03-20 - 2013-03-20.
  • Populærvitenskapelig foredrag
    McCallum, Simon. (2013) Game Developer Conference review. The Gathering 2013 . Kandu; Hamar. 2013-03-27 - 2013-03-31.
  • Vitenskapelig foredrag
    McCallum, Simon. (2013) Gamification workshop. pHealth 2013 . Fraunhofer IDMT; Tallinn. 2013-06-26 - 2013-06-28.
  • Populærvitenskapelig foredrag
    McCallum, Simon. (2013) The future of game technology. Evolution of Games, Game industry, Game Technology, and Gamers . JoinGame; Oslo. 2013-02-01 - 2013-02-01.

2012

  • Intervju
    McCallum, Simon. (2012) Computer games' rise in elder care tipped. Otago, New Zealand [Avis]. 2012-02-16.
  • Populærvitenskapelig foredrag
    McCallum, Simon. (2012) Technology 2032. PDMT konferansen 2012 . PDMT; Oslo. 2012-01-13 - 2012-01-13.
  • Vitenskapelig foredrag
    McCallum, Simon. (2012) pHealth: Personalised health and personalised games. Games for Health Europe 2012 . Games for Health Europe; Amsterdam. 2012-11-04 - 2012-11-05.
  • Poster
    McCallum, Simon; Kindem, Håvard. (2012) Norwegian Gamejam for Health. Games for Health Europe 2012 . Games for Health Europe; Amsterdam. 2012-11-04 - 2012-11-05.

2011

  • Populærvitenskapelig foredrag
    McCallum, Simon. (2011) Brain Computer Interaction. The Gathering 2011 . Big Show; Hamar. 2011-04-20 - 2011-04-24.
  • Vitenskapelig foredrag
    McCallum, Simon. (2011) Crowd Presence: AR Gaming in physical and virtual groups. DIGRA 2011 . Utrecht School of Arts; Utrecht. 2011-09-14 - 2011-09-17.
  • Intervju
    McCallum, Simon. (2011) Dataspill for økt konsentrasjon. Innsikt [Internett]. 2011-09-01.
  • Vitenskapelig foredrag
    McCallum, Simon. (2011) Lighting in AR, and Games for Layar. 2nd ScandAR . Aalborg University; Aalborg Øst. 2011-12-08 - 2011-12-09.
  • Populærvitenskapelig foredrag
    McCallum, Simon. (2011) Mobile and the Cloud. The Gathering 2011 . Big Show; Hamar. 2011-04-20 - 2011-04-24.
  • Vitenskapelig foredrag
    McCallum, Simon. (2011) Serious Games for the Elderly. Velferdsteknologikonferansen 2011 . MedITNor; Trondheim. 2011-11-08 - 2011-11-09.
  • Vitenskapelig foredrag
    Vold, Aud Tone; McCallum, Simon. (2011) Games and learning. ITHET 2011 ; Kusadasi. 2011-08-04 - 2011-08-06.

2010

  • Vitenskapelig foredrag
    McCallum, Simon. (2010) Game Design for Computer Science Education. Norsk informatikkonferanse : NIK 2010 . Gjøvik University College; Gjøvik. 2010-11-22 - 2010-11-24.
  • Vitenskapelig foredrag
    McCallum, Simon J R. (2010) Augmented Reality, the future or overhyped?. Medientage Munich ; Munich. 2010-10-13 - 2010-10-15.
  • Populærvitenskapelig foredrag
    McCallum, Simon J R. (2010) Brain Computer Interfaces. The Gathering 2010 . KANDU; Hamar. 2010-03-31 - 2010-04-04.
  • Vitenskapelig foredrag
    McCallum, Simon J R. (2010) Tangible interfaces and group learning. Diverse 2010 . University of Southern Maine; Portland, Maine. 2010-07-06 - 2010-07-08.

2009

  • Vitenskapelig foredrag
    McCallum, Simon; Wyvill, Geoff; Sieber, J.. (2009) BallBouncer: Interactive Games for Theater Audiences. CHI 2009 Digital Life New World . ACM SIGCHI; Boston. 2009-04-04 - 2009-04-09.

2004

  • Vitenskapelig foredrag
    McCallum, Simon; Mackie, Jayson; Nacke, Lennart. (2004) Creating a Computer Game Design Course. New Zealand Game Developers' Conference . University of Otago; Dunedin. 2004-06-26 - 2004-06-28.
NTNU kunnsap for en bedre verden
Studere
  • Studieprogram
  • Emner
  • Videreutdanning og deltid
  • Jobbmuligheter
  • Karriereutvikling
  • Studentaktiviteter
  • Studentblogger
  • Hvorfor velge NTNU
Kontakt
  • Kontakt oss
  • Finn ansatte
  • Skolebesøk og messer
  • Spør en ekspert
  • For alumni
  • Pressekontakter
Oppdag NTNU
  • Arrangement
  • Jobbe ved NTNU
  • Bilder og video
  • Nyheter
  • Kart
  • NTNU i Gjøvik
  • NTNU i Trondheim
  • NTNU i Ålesund
Om NTNU
  • Strategi
  • Forskning
  • Satsingsområder
  • Innovasjon
  • Utdanningskvalitet
  • Organisasjonskart
  • Om NTNU
Tjenester
  • For ansatte
  • For studenter
  • Blackboard
  • Innsida

Norges teknisk-naturvitenskapelige universitet

Bruk av informasjonskapsler
Tilgjengelighetserklæring
Personvern
Ansvarlig redaktør
Logg inn