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Shafaq Irshad

Shafaq Irshad

Stipendiat
Institutt for elektroniske systemer
Fakultet for informasjonsteknologi og elektroteknikk

shafaq.irshad@ntnu.no
73412783 Elektro C, 341, Gløshaugen
ResearchGate Google Scholar
Om Publikasjoner Formidling

Om

CV

I am working on NTNU's Digital Transformation Project called World of Wild Waters (WoWW) in which my role is to create digital twins of natural hazards in Norway by gamification of immersive virtual environments using sensor based digital storytelling targeting floods and landslides.  This will be done by creating an immersive and participatory user experience for deeper understanding of the natural hazard through use of new digital media, especially virtual reality (VR) by developing a framework for presenting realistic VR based scenarios for risk perception.

Also a part of XR-NTNU  which is a joint initiative to gather XR research and innovation at NTNU and SINTEF.

Kompetanseord

  • Brukeropplevelse
  • Human Computer Interaction
  • Informasjons og kommunikasjonsteknologi
  • Informasjons- og kommunikasjonsteknologi
  • Medieteknologi
  • Multimedia signalbehandling
  • Utvidet virkelighet
  • Virtuell virkelighet

Publikasjoner

  • Kronologisk
  • Etter kategori
  • Se alle publikasjoner i Cristin

2023

  • Barbara, Jonathan; Bellini, Mattia; Makai, Péter Kristóf; Sampatakou, Despoina; Irshad, Shafaq; Koenitz, Hartmut. (2023) The Sacra Infermeria—a focus group evaluation of an augmented reality cultural heritage experience. New Review of Hypermedia and Multimedia.
    Vitenskapelig artikkel

2022

  • Alene, Gebray Habtu; Vicari, Hervé; Irshad, Shafaq; Perkis, Andrew; Bruland, Oddbjørn; Thakur, Vikas Kumar Singh. (2022) Realistic visualization of debris flow type landslides through virtual reality. Landslides. Journal of the International Consortium on Landslides. volum 20.
    Vitenskapelig artikkel
  • Irshad, Shafaq. (2022) Investigating the user experience of IDN based virtual reality environments for solving complex issues. New Review of Hypermedia and Multimedia.
    Vitenskapelig artikkel

2021

  • irshad, shafaq; Perkis, Andrew; Azam, Waleed. (2021) Wayfinding in virtual reality serious game: An exploratory study in the context of user perceived experiences. Applied Sciences. volum 11 (17).
    Vitenskapelig artikkel

2020

  • Irshad, Shafaq; Perkis, Andrew. (2020) Increasing User Engagement in Virtual Reality:The Role of Interactive Digital Narratives to Trigger Emotional Responses. NordiCHI '20: Shaping Experiences, Shaping Society, Proceedings of the 11th Nordic Conference on Human-Computer Interaction.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • Irshad, Shafaq; Perkis, Andrew. (2020) Serious Storytelling in Virtual Reality: The Role of Digital Narrative to Trigger Mediated Presence and Behavioral Responses. Association for Computing Machinery (ACM). 2020. ISBN 978-1-4503-7587-0.
    Vitenskapelig antologi/Konferanseserie

2019

  • Hameed, Asim; Irshad, Shafaq; Perkis, Andrew. (2019) Towards a Quality Framework for Immersive Media Experiences: A Holistic Approach. 12th International Conference on Interactive Digital Storytelling, ICIDS 2019..
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • Perkis, Andrew; Irshad, Shafaq; Hameed, Asim. (2019) Solving Complex Issues through Immersive Narratives — Does QoE Play a Role?. SIGMM Records.
    Leserinnlegg

Tidsskriftspublikasjoner

  • Barbara, Jonathan; Bellini, Mattia; Makai, Péter Kristóf; Sampatakou, Despoina; Irshad, Shafaq; Koenitz, Hartmut. (2023) The Sacra Infermeria—a focus group evaluation of an augmented reality cultural heritage experience. New Review of Hypermedia and Multimedia.
    Vitenskapelig artikkel
  • Alene, Gebray Habtu; Vicari, Hervé; Irshad, Shafaq; Perkis, Andrew; Bruland, Oddbjørn; Thakur, Vikas Kumar Singh. (2022) Realistic visualization of debris flow type landslides through virtual reality. Landslides. Journal of the International Consortium on Landslides. volum 20.
    Vitenskapelig artikkel
  • Irshad, Shafaq. (2022) Investigating the user experience of IDN based virtual reality environments for solving complex issues. New Review of Hypermedia and Multimedia.
    Vitenskapelig artikkel
  • irshad, shafaq; Perkis, Andrew; Azam, Waleed. (2021) Wayfinding in virtual reality serious game: An exploratory study in the context of user perceived experiences. Applied Sciences. volum 11 (17).
    Vitenskapelig artikkel
  • Perkis, Andrew; Irshad, Shafaq; Hameed, Asim. (2019) Solving Complex Issues through Immersive Narratives — Does QoE Play a Role?. SIGMM Records.
    Leserinnlegg

Bøker

  • Irshad, Shafaq; Perkis, Andrew. (2020) Serious Storytelling in Virtual Reality: The Role of Digital Narrative to Trigger Mediated Presence and Behavioral Responses. Association for Computing Machinery (ACM). 2020. ISBN 978-1-4503-7587-0.
    Vitenskapelig antologi/Konferanseserie

Del av bok/rapport

  • Irshad, Shafaq; Perkis, Andrew. (2020) Increasing User Engagement in Virtual Reality:The Role of Interactive Digital Narratives to Trigger Emotional Responses. NordiCHI '20: Shaping Experiences, Shaping Society, Proceedings of the 11th Nordic Conference on Human-Computer Interaction.
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
  • Hameed, Asim; Irshad, Shafaq; Perkis, Andrew. (2019) Towards a Quality Framework for Immersive Media Experiences: A Holistic Approach. 12th International Conference on Interactive Digital Storytelling, ICIDS 2019..
    Vitenskapelig Kapittel/Artikkel/Konferanseartikkel

Formidling

2021

  • Poster
    Irshad, Shafaq; Alene, Gebray Habtu; Thakur, Vikas Kumar Singh; Godara, Nitesh; Bruland, Oddbjørn; Perkis, Andrew. (2021) A Virtual Reality Tool for Hazard and Risk Mitigation of Landslides through Serious Gamification. INTERPRAEVENT 2021 . Norwegian Water Resources and Energy Directorate (NVE); Bergen. 2021-05-31 - 2021-06-02.
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