Bakgrunn og aktiviteter
I am working on NTNU's Digital Transformation Project called World of Wild Waters (WoWW) in which my role is to create digital twins of natural hazards in Norway by gamification of immersive virtual environments using sensor based digital storytelling targeting floods and landslides. This will be done by creating an immersive and participatory user experience for deeper understanding of the natural hazard through use of new digital media, especially virtual reality (VR) by developing a framework for presenting realistic VR based scenarios for risk perception.
Also a part of XR-NTNU which is a joint initiative to gather XR research and innovation at NTNU and SINTEF.
Vitenskapelig, faglig og kunstnerisk arbeid
- (2019) Solving Complex Issues through Immersive Narratives — Does QoE Play a Role?. SIGMM Records.