Syllabus for TDT71 is the following (179 pages):
Games, history and players (82 pages):
1. Mark Overmars, “A Brief History of Computer Games”, https://www.stichtingspel.org/sites/default/files/history_of_games.pdf , January 30, 2012. (35 pages)
2. Lin, Holin, and Chuen‐Tsai Sun. "Massively Multiplayer Online Role Playing Games (MMORPG s)." The international encyclopedia of digital communication and society (2015): 1-7. (7 pages)
3. Hao Wang and Chuen-Tsai Sun, “Game Reward Systems: Gaming Experiences and Social Meanings”, Proceedings of DiGRA 2011 Conference: Think Design Play, 2011. (15 pages)
4. Juho Hamari and Janne Tuunanen. "Player Types: A Meta-synthesis." Digra, Vol 1, No 2, 2014. (25 pages)
Engagement and Motivation (40 pages):
5. Tom W. Malone, “What makes things fun to learn? Heuristics for designing instructional computer games”, Proceedings of the 3rd ACM SIGSMALL Symposium, 1980. (8 pages)
6. Penelope Sweetser and Peta Wyeth, “GameFlow: a model for evaluating player enjoyment in games”, ACM Computers in Entertainment 3(3), 2005. (24 pages)
7. Alf Inge Wang, "Use of game design and game elements in serious project management games", International Conference on Games and Learning Alliance, 2024. (9 pages)
8. Alf Inge Wang, Jakob Endrestad Kielland, and Wictor Zhao, "Evaluation of Escapade: An Engaging, Collaborative Multi-role Learning Game", 13th International Games and Learning Alliance Conference (GALA 2024), 2024. (9 pages)
Game Development (57 pages):
9. Penelope Sweetser and Janet Wiles, “Scripting Versus Emergence: Issues for Game Developers and Players in Game Environment Design”, International Journal of Intelligent Games and Simulations, 4(1), 2005. (9 pages)
10. David Callele, Eric Neufeld, Kevin Schneider, "Requirements Engineering and the Creative Process in the Video Game Industry," pp. 240-252, 13th IEEE International Conference on Requirements Engineering (RE'05), 2005. (13 pages)
11. Wang, Alf Inge, and Njål Nordmark. "Software architectures and the creative processes in game development." International Conference on Entertainment Computing. Springer, Cham, 2015. (14 pages)
12. Rabail Tahir and Alf Inge Wang. "Completeness and collaboration in the early design phase of learning games: Do ideation cards provide scaffolding?", International Conference on Human-Computer Interaction, 2021 (21 pages).
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Games, history and players:
Engagement and Motivation:
Game development: