Here, you can find content from all the meetings and workshops in the course.
Introduction to the course, presentation of syllabus, assignment, and essay.
This workshop included presentations of articles on Game History, MMORPGs, Game Reward Systems, and Player Types.
This workshop included presentations of articles on how to make learning fun, GameFlow, use of game design in project management games, and evaluation of a collaborative multi-role learning game.
Presentation of articles on scripting vs. emergence, requirement engineering and creative processes, software architecture and creative processes, and completeness and collaboration in early design phase of learning games.