Sruti Subramanian
Publikasjoner
2023
-
Subramanian, Sruti;
de Moor, Katrien Rachel W;
Fiedler, Markus;
Koniuch, Kamil;
Janowski, Lucjan.
(2023)
Towards enhancing ecological validity in user studies: a systematic review of guidelines and implications for QoE research.
Quality and User Experience
Vitenskapelig oversiktsartikkel/review
2022
-
De Moor, Katrien;
Fiedler, Markus;
Raake, Alexander;
Jhunjhunwala, Ashok;
Gnanasekaran, Vahiny;
Subramanian, Sruti.
(2022)
Towards the design and evaluation of more sustainable multimedia experiences: which role can QoE research play?.
SIGMM Records
Vitenskapelig artikkel
-
Subramanian, Sruti;
De Moor, Katrien;
Vereijken, Beatrix;
Dahl, Yngve;
Svanæs, Dag.
(2022)
Exploring the Influence of Tech Savviness and Physical Activity in Older Adults Playing an Exergame.
IEEE conference proceedings
Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
2021
-
Svanæs, Dag;
Lyngby, Andreas Schatvet;
Bärnholt, Magnus;
Røsand, Terje;
Subramanian, Sruti.
(2021)
UNITY-Things: An Internet-of-Things Software Framework Integrating Arduino-Enabled Remote Devices with the UNITY Game Engine. .
Springer
Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
-
Subramanian, Sruti.
(2021)
Designing movement based interactive technology supporting balance training in older adults.
NTNU Trondheim
Doktorgradsavhandling
-
Gnanasekaran, Vahiny;
Fridtun, Helga Tenold;
Hatlen, Herborg Kristiansen;
Langøy, Mats Morgan;
Syrstad, Anine;
Subramanian, Sruti.
(2021)
Digital carbon footprint awareness among digital natives: an exploratory study.
NIKT: Norsk IKT-konferanse for forskning og utdanning
Vitenskapelig artikkel
-
Subramanian, Sruti;
Skjæret-Maroni, Nina;
Dahl, Yngve.
(2021)
Systematic Review of Design Guidelines for Full-Body Interactive Games.
Interacting with computers
Vitenskapelig oversiktsartikkel/review
2020
-
Subramanian, Sruti;
Dahl, Yngve;
Vereijken, Beatrix;
Svanæs, Dag.
(2020)
ExerTiles: A Tangible Interactive Physiotherapy Toolkit for Balance Training with Older Adults.
ACM Publications
Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
2019
-
Subramanian, Sruti;
Dahl, Yngve;
Skjæret-Maroni, Nina;
Vereijken, Beatrix;
Svanæs, Dag.
(2019)
Twelve Ways to Reach for a Star: Player Movement Strategies in a Whole-Body Exergame.
IEEE conference proceedings
Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
-
Subramanian, Sruti;
Dahl, Yngve;
Skjæret-Maroni, Nina;
Vereijken, Beatrix;
Svanæs, Dag.
(2019)
Assessing Motivational Differences Between Young and Older Adults When Playing an Exergame.
Games for Health Journal
Vitenskapelig artikkel
Tidsskriftspublikasjoner
-
Subramanian, Sruti;
de Moor, Katrien Rachel W;
Fiedler, Markus;
Koniuch, Kamil;
Janowski, Lucjan.
(2023)
Towards enhancing ecological validity in user studies: a systematic review of guidelines and implications for QoE research.
Quality and User Experience
Vitenskapelig oversiktsartikkel/review
-
De Moor, Katrien;
Fiedler, Markus;
Raake, Alexander;
Jhunjhunwala, Ashok;
Gnanasekaran, Vahiny;
Subramanian, Sruti.
(2022)
Towards the design and evaluation of more sustainable multimedia experiences: which role can QoE research play?.
SIGMM Records
Vitenskapelig artikkel
-
Gnanasekaran, Vahiny;
Fridtun, Helga Tenold;
Hatlen, Herborg Kristiansen;
Langøy, Mats Morgan;
Syrstad, Anine;
Subramanian, Sruti.
(2021)
Digital carbon footprint awareness among digital natives: an exploratory study.
NIKT: Norsk IKT-konferanse for forskning og utdanning
Vitenskapelig artikkel
-
Subramanian, Sruti;
Skjæret-Maroni, Nina;
Dahl, Yngve.
(2021)
Systematic Review of Design Guidelines for Full-Body Interactive Games.
Interacting with computers
Vitenskapelig oversiktsartikkel/review
-
Subramanian, Sruti;
Dahl, Yngve;
Skjæret-Maroni, Nina;
Vereijken, Beatrix;
Svanæs, Dag.
(2019)
Assessing Motivational Differences Between Young and Older Adults When Playing an Exergame.
Games for Health Journal
Vitenskapelig artikkel
Del av bok/rapport
-
Subramanian, Sruti;
De Moor, Katrien;
Vereijken, Beatrix;
Dahl, Yngve;
Svanæs, Dag.
(2022)
Exploring the Influence of Tech Savviness and Physical Activity in Older Adults Playing an Exergame.
IEEE conference proceedings
Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
-
Svanæs, Dag;
Lyngby, Andreas Schatvet;
Bärnholt, Magnus;
Røsand, Terje;
Subramanian, Sruti.
(2021)
UNITY-Things: An Internet-of-Things Software Framework Integrating Arduino-Enabled Remote Devices with the UNITY Game Engine. .
Springer
Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
-
Subramanian, Sruti;
Dahl, Yngve;
Vereijken, Beatrix;
Svanæs, Dag.
(2020)
ExerTiles: A Tangible Interactive Physiotherapy Toolkit for Balance Training with Older Adults.
ACM Publications
Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
-
Subramanian, Sruti;
Dahl, Yngve;
Skjæret-Maroni, Nina;
Vereijken, Beatrix;
Svanæs, Dag.
(2019)
Twelve Ways to Reach for a Star: Player Movement Strategies in a Whole-Body Exergame.
IEEE conference proceedings
Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
Rapport
-
Subramanian, Sruti.
(2021)
Designing movement based interactive technology supporting balance training in older adults.
NTNU Trondheim
Doktorgradsavhandling