Play and virtuality

Authors

  • Svein Sando Queen Maud University College of Early Childhood Education, Trondheim

DOI:

https://doi.org/10.5324/eip.v4i2.1762

Keywords:

play, virtuality, games, Huizinga, Bateson, Gadamer, virtual rape, ubiquity

Abstract

The similarities between virtuality and play are obvious, beginning with, for instance, the ubiquitous character of both. This paper deals with how insights from research on play can be used to enlighten our understanding of the ethical dimensions of activities in cyberspace, and vice versa. In particular, a central claim that play is beyond vice and virtue is debated and contested.

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Published

2010-07-01

How to Cite

Sando, S. (2010). Play and virtuality. Etikk I Praksis - Nordic Journal of Applied Ethics, 4(2), 41-56. https://doi.org/10.5324/eip.v4i2.1762

Issue

Section

Artikler - Articles