| Editors in charge: |
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Anne Katharine Dahl, NTNU |
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Anne Kathrine Slungård, SINTEF |
| Editor SINTEF: |
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Åse Dragland, SINTEF |
| Editors
NTNU: |
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Nina E. Tveter |
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Jan Erik Kaarø |
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Shifting sculptures
An unusual marriage between robotics and engineering
sciences has given birth to a new kind of art: interactive sculpture that
moves and changes the way it looks in response to people and its surroundings.
Imagine a sculpture unfolding like a flower when you turn on the lights
in the morning. As the day progresses, and the light in the room changes,
the flower assumes new shapes. If you touch it, the colours change. If
it is exposed to loud noise, it recoils. It’s a piece of art guaranteed
to be unforgettable, one that engages all the senses.
Moveable art
That’s NTNU cyberneticist Amund Skavhaug’s vision of his new
tool for the creation of moveable art. In cooperation with Trondheim artist
Espen Gangvik, Skavhaug has developed a prototype system – building
blocks, really – that links robotics with artistic expression.
Such an approach adds a fourth dimension to artwork – time –
and enables the artist to create a work that is both dynamic and interactive.
Artists could use the system to craft sculptures that spin around, break
in half, fold out, or withdraw in response to sound, light, or touch.
Intelligent building blocks
Skavhaug’s building blocks consist of tubes that can be assembled
in various ways. Each unit has an intelligent computer that can receive
commands. The project has become Skavhaug’s darling – although
it’s not the stuff of his regular day job.
Skavhaug normally works with embedded systems, so he’s no stranger
to computers, but he says his pet project has posed a number of challenges.
The first has been the search for components that can talk to each other
in ways that enable the artwork itself to respond. The second, and equally
difficult challenge, has been coming up with a suitable system that enables
the artist to actually work with the tool.
The stuff of sculpture
Moveable art poses more than just computer and technical problems. After
all the hardware and software are in place, there still remain questions
raised by the very nature of the artwork itself. What kinds of materials
can span the distances required, while withstanding the stresses and strains
that result when the artwork actually moves? Any material will have to
be lightweight, strong, and light- and heat-resistant. Skavhaug thinks
the answers can be found through engineering design and materials technology.
The artist can contribute to the process with an artistic vision of form
and surface textures.
Space, mass, form and time
Espen Gangvik graduated from the Trondheim Academy of Fine Art in 1984
and now manages the Trondheim Electronic Arts Center. His current artwork
involves multifaceted sculptures created using geometry and mathematics,
where space, mass, and form interact with time. His work is often best
viewed from several angles. Gangvik’s collaboration with Skavhaug
allows him to take his concepts a step further.
The pair will test Skavhaug’s system on Gangvik’s 1998 sculpture
“11 kuber” (11 cubes), a 3.5 metre tall static steel “tower”.
The new sculpture will be named «Transformer». As its name
suggests, the new sculpture should be able to change both position and
shape under any given conditions.
Gangvik has exhibited his work at both solo and collective shows. His
artwork decorates several private and public buildings in Norway. Read
more about his work at: http://gangvik.no
By Synnøve Ressem
Contact: Amund Skavhaug,
Department of Engineering Cybernetics, NTNU
Tel: +47 73 59 43 96. Email: skavhaug@itk.ntnu.no
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